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synced 2026-10-01 12:46:41 -05:00
Actually use the function we took the trouble to get the pointer for.
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@@ -2261,13 +2261,13 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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GLint component;
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/* there doesn't seem to be a single flag in OpenGL for this! */
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glGetIntegerv(GL_RED_BITS, &component);
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glGetIntegervFunc(GL_RED_BITS, &component);
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bits += component;
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glGetIntegerv(GL_GREEN_BITS, &component);
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glGetIntegervFunc(GL_GREEN_BITS, &component);
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bits += component;
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glGetIntegerv(GL_BLUE_BITS, &component);
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glGetIntegervFunc(GL_BLUE_BITS, &component);
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bits += component;
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glGetIntegerv(GL_ALPHA_BITS, &component);
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glGetIntegervFunc(GL_ALPHA_BITS, &component);
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bits += component;
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*value = bits;
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@@ -2284,7 +2284,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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return -1;
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}
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glGetIntegerv(attrib, (GLint *) value);
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glGetIntegervFunc(attrib, (GLint *) value);
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return 0;
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#else
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SDL_Unsupported();
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