Actually use the function we took the trouble to get the pointer for.

This commit is contained in:
Sam Lantinga
2006-07-25 07:14:40 +00:00
parent fa75c07f8b
commit b62e92212a

View File

@@ -2261,13 +2261,13 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
GLint component;
/* there doesn't seem to be a single flag in OpenGL for this! */
glGetIntegerv(GL_RED_BITS, &component);
glGetIntegervFunc(GL_RED_BITS, &component);
bits += component;
glGetIntegerv(GL_GREEN_BITS, &component);
glGetIntegervFunc(GL_GREEN_BITS, &component);
bits += component;
glGetIntegerv(GL_BLUE_BITS, &component);
glGetIntegervFunc(GL_BLUE_BITS, &component);
bits += component;
glGetIntegerv(GL_ALPHA_BITS, &component);
glGetIntegervFunc(GL_ALPHA_BITS, &component);
bits += component;
*value = bits;
@@ -2284,7 +2284,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
return -1;
}
glGetIntegerv(attrib, (GLint *) value);
glGetIntegervFunc(attrib, (GLint *) value);
return 0;
#else
SDL_Unsupported();