Fixed infinite loop at shutdown - update texture prev links

This commit is contained in:
Sam Lantinga
2010-01-22 15:55:20 +00:00
parent 8de28c8753
commit b4f5a3c8b7

View File

@@ -1643,6 +1643,9 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
texture->a = 255;
texture->renderer = renderer;
texture->next = renderer->textures;
if (renderer->textures) {
renderer->textures->prev = texture;
}
renderer->textures = texture;
if (renderer->CreateTexture(renderer, texture) < 0) {
@@ -2696,6 +2699,9 @@ SDL_DestroyTexture(SDL_Texture * texture)
}
renderer = texture->renderer;
if (texture->next) {
texture->next->prev = texture->prev;
}
if (texture->prev) {
texture->prev->next = texture->next;
} else {