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Don't set the current OpenGL window if the context creation fails.
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@@ -2739,11 +2739,12 @@ SDL_GL_CreateContext(SDL_Window * window)
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ctx = _this->GL_CreateContext(_this, window);
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/* Creating a context is assumed to make it current in the SDL driver. */
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_this->current_glwin = window;
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_this->current_glctx = ctx;
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SDL_TLSSet(_this->current_glwin_tls, window, NULL);
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SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
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if (ctx) {
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_this->current_glwin = window;
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_this->current_glctx = ctx;
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SDL_TLSSet(_this->current_glwin_tls, window, NULL);
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SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
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}
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return ctx;
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}
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