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Patched to compile.
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@ -107,7 +107,7 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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EAGLSharegroup *share_group = nil;
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if (_this->gl_config.share_with_current_context) {
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share_group = [((SDL_uikitopenglview *) SDL_GL_GetCurrentContext() sharegroup];
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share_group = [((SDL_uikitopenglview *) SDL_GL_GetCurrentContext()) sharegroup];
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}
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/* construct our view, passing in SDL's OpenGL configuration data */
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