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@@ -2000,7 +2000,7 @@ SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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}
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int
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SDL_GetRenderDrawColor(Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
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{
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SDL_Renderer *renderer;
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