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Turn off video mode debugging
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@@ -25,14 +25,15 @@
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#include "SDL_hints.h"
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#include "SDL_x11video.h"
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#define X11MODES_DEBUG
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/*#define X11MODES_DEBUG*/
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/* I'm becoming more and more convinced that the application should never use XRandR,
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* and it's the window manager's responsibility to track and manage display modes for
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* fullscreen windows. Right now XRandR is completely broken with respect to window
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* manager behavior on every window manager that I can find. For example, on Unity 3D
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* if you show a fullscreen window while the resolution is changing (within ~250 ms)
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* your window will retain the fullscreen state hint but be decorated and windowed.
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/* I'm becoming more and more convinced that the application should never
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* use XRandR, and it's the window manager's responsibility to track and
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* manage display modes for fullscreen windows. Right now XRandR is completely
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* broken with respect to window manager behavior on every window manager that
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* I can find. For example, on Unity 3D if you show a fullscreen window while
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* the resolution is changing (within ~250 ms) your window will retain the
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* fullscreen state hint but be decorated and windowed.
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*/
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#define XRANDR_DISABLED_BY_DEFAULT
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