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It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
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@@ -1264,13 +1264,13 @@ X11_RenderPresent(SDL_Renderer * renderer)
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}
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}
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SDL_ClearDirtyRects(&data->dirty);
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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/*#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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// Clear each pixmap after a render
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if(data->xrender_available == SDL_TRUE) {
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XRenderComposite(data->display, PictOpClear, data->drawable_pict, None, data->drawable_pict,
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0, 0, 0, 0, 0, 0, renderer->window->w, renderer->window->h);
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}
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#endif
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#endif*/
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}
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XSync(data->display, False);
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