input/wiiu: switch back to VPADGetTPCalibratedPoint

This commit is contained in:
rw-r-r-0644 2018-09-21 22:47:56 +02:00
parent 8a6cc1572a
commit 94562d2998

View File

@ -138,31 +138,33 @@ SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
VPADStatus vpad;
VPADReadError error;
VPADTouchData tpdata;
VPADRead(VPAD_CHAN_0, &vpad, 1, &error);
if (error != VPAD_READ_SUCCESS)
return;
// touchscreen
if (vpad.tpFiltered1.touched) {
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpdata, &vpad.tpFiltered1);
if (tpdata.touched) {
// Send an initial touch
SDL_SendTouch(0, 0, SDL_TRUE,
(float) vpad.tpFiltered1.x / 4096.0f,
(float) (4096 - vpad.tpFiltered1.y) / 4096.0f, 1);
(float) tpdata.x / 1280.0f,
(float) tpdata.y / 720.0f, 1);
// Always send the motion
SDL_SendTouchMotion(0, 0,
(float) vpad.tpFiltered1.x / 4096.0f,
(float) (4096 - vpad.tpFiltered1.y) / 4096.0f, 1);
(float) tpdata.x / 1280.0f,
(float) tpdata.y / 720.0f, 1);
// Update old values
last_touch_x = vpad.tpFiltered1.x;
last_touch_y = vpad.tpFiltered1.y;
last_touch_x = tpdata.x;
last_touch_y = tpdata.y;
last_touched = 1;
} else if (last_touched) {
// Finger released from screen
SDL_SendTouch(0, 0, SDL_FALSE,
(float) last_touch_x / 4096.0f,
(float) (4096 - last_touch_y) / 4096.0f, 1);
(float) last_touch_x / 1280.0f,
(float) last_touch_y / 720.0f, 1);
}
// axys