Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.

--HG--
branch : iOS-improvements
This commit is contained in:
Alex Szpakowski 2014-07-24 22:35:25 -03:00
parent c6cfeb01ed
commit 910ce857ee

View File

@ -242,6 +242,28 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
UIInterfaceOrientation orientation = application.statusBarOrientation;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this && _this->num_displays > 0) {
SDL_VideoDisplay *display = &_this->displays[0]; /* Main screen. */
SDL_DisplayMode *mode = &display->desktop_mode;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation.
*/
if (UIInterfaceOrientationIsLandscape(orientation) != (mode->w > mode->h)) {
int height = mode->w;
mode->w = mode->h;
mode->h = height;
}
}
}
- (void) applicationWillResignActive:(UIApplication*)application
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();