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https://github.com/yawut/SDL.git
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Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine --HG-- branch : SDL-1.2
This commit is contained in:
3
build-scripts/config.sub
vendored
3
build-scripts/config.sub
vendored
@@ -1296,6 +1296,9 @@ case $os in
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-os400*)
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os=-os400
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;;
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-cegcc*)
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os=-cegcc
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;;
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-wince*)
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os=-wince
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;;
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43
configure.in
43
configure.in
@@ -2456,6 +2456,49 @@ case "$host" in
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SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"
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SDL_LIBS="-lmingw32 -lSDLmain $SDL_LIBS -mwindows"
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;;
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*-wince*)
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ARCH=win32
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CheckDummyVideo
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CheckDiskAudio
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CheckDummyAudio
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CheckWIN32
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CheckNASM
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SOURCES="$SOURCES $srcdir/src/video/gapi/*.c"
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EXTRA_CFLAGS="$EXTRA_CFLAGS -D_WIN32_WCE=0x420"
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if test x$enable_audio = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_WAVEOUT)
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SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
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have_audio=yes
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fi
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# Set up files for the thread library
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if test x$enable_threads = xyes; then
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AC_DEFINE(SDL_THREAD_WIN32)
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SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_sysmutex.c"
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SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_syssem.c"
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SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_systhread.c"
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SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
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have_threads=yes
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fi
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# Set up files for the timer library
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if test x$enable_timers = xyes; then
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AC_DEFINE(SDL_TIMER_WINCE)
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SOURCES="$SOURCES $srcdir/src/timer/wince/*.c"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lmmtimer"
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have_timers=yes
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fi
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# Set up files for the shared object loading library
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if test x$enable_loadso = xyes; then
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AC_DEFINE(SDL_LOADSO_WIN32)
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SOURCES="$SOURCES $srcdir/src/loadso/win32/*.c"
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have_loadso=yes
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fi
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# Set up the system libraries we need
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl"
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# The Win32 platform requires special setup
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SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c"
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SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main -D_WIN32_WCE=0x420"
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SDL_LIBS="-lSDLmain $SDL_LIBS"
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;;
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*-*-beos*)
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ARCH=beos
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ac_default_prefix=/boot/develop/tools/gnupro
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@@ -71,6 +71,14 @@ Inspired by http://arisme.free.fr/ports/SDL.php
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#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
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#endif
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#ifndef _T
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#define _T(x) L##x
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#endif
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#ifndef ASSERT
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#define ASSERT(x)
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#endif
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// defined and used in SDL_sysevents.c
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extern HINSTANCE aygshell;
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extern void SDL_UnregisterApp();
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@@ -132,13 +132,13 @@ struct SDL_PrivateVideoData {
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#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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int SDL_nummodes[NUM_MODELISTS];
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SDL_Rect **SDL_modelist[NUM_MODELISTS];
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enum SDL_ScreenOrientation userOrientation;
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SDL_ScreenOrientation userOrientation;
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int invert;
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char hiresFix; // using hires mode without defining hires resource
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// --------------
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int useGXOpenDisplay; /* use GXOpenDispplay */
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int w, h;
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enum SDL_ScreenOrientation gapiOrientation;
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SDL_ScreenOrientation gapiOrientation;
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void *buffer; // may be 8, 16, 24, 32 bpp
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PIXEL *videoMem;
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@@ -146,7 +146,7 @@ struct SDL_PrivateVideoData {
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struct GXKeyList keyList;
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struct GapiFunc gxFunc;
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struct GXDisplayProperties gxProperties;
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enum GAPIVideoMode videoMode;
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GAPIVideoMode videoMode;
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int colorscale;
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int dstLineStep; // in bytes
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int dstPixelStep; // in bytes
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@@ -41,6 +41,26 @@
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#include "../wincommon/SDL_wingl_c.h"
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#ifdef _WIN32_WCE
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#ifndef DM_DISPLAYORIENTATION
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#define DM_DISPLAYORIENTATION 0x00800000L
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#endif
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#ifndef DM_DISPLAYQUERYORIENTATION
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#define DM_DISPLAYQUERYORIENTATION 0x01000000L
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#endif
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#ifndef DMDO_0
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#define DMDO_0 0
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#endif
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#ifndef DMDO_90
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#define DMDO_90 1
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#endif
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#ifndef DMDO_180
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#define DMDO_180 2
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#endif
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#ifndef DMDO_270
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#define DMDO_270 4
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#endif
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#define NO_GETDIBITS
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#define NO_GAMMA_SUPPORT
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#if _WIN32_WCE < 420
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