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Need to use __MACOSX__ for the Mac OS X platform.
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@@ -26,7 +26,7 @@
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#ifdef MACOSX
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#if __MACOSX__
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#include <AGL/agl.h> /* AGL.framework */
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#else
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#include <agl.h>
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