Fix noise when starting audio under DX5 (thanks Jesse!)

This commit is contained in:
Sam Lantinga
2001-07-22 21:25:22 +00:00
parent 3fd373dee2
commit 85bb94c413

View File

@@ -495,9 +495,11 @@ static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
{
const int numchunks = 2;
HRESULT result;
DSBUFFERDESC format;
const int numchunks = 2;
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
/* Try to set primary mixing privileges */
if ( focus ) {
@@ -540,6 +542,22 @@ static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
}
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
/* Silence the initial audio buffer */
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
DSBLOCK_ENTIREBUFFER);
if ( result == DS_OK ) {
if ( wavefmt->wBitsPerSample == 8 ) {
memset(pvAudioPtr1, 0x80, dwAudioBytes1);
} else {
memset(pvAudioPtr1, 0x00, dwAudioBytes1);
}
IDirectSoundBuffer_Unlock(*sndbuf,
(LPVOID)pvAudioPtr1, dwAudioBytes1,
(LPVOID)pvAudioPtr2, dwAudioBytes2);
}
/* We're ready to go */
return(numchunks);
}