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Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
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@@ -1475,7 +1475,9 @@ void SDL_GL_Lock()
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SDL_VideoDevice *this = current_video;
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this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */
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#ifdef GL_CLIENT_PIXEL_STORE_BIT
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this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
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#endif
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this->glEnable(GL_TEXTURE_2D);
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this->glEnable(GL_BLEND);
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