Make sure the OpenGL library is loaded before setting up OpenGL

This commit is contained in:
Sam Lantinga
2006-02-26 04:48:24 +00:00
parent bd3a6921d1
commit 7dd50dfdc9

View File

@@ -37,6 +37,14 @@ int Mac_GL_Init(_THIS)
GLint attributes [ 24 ]; /* 24 is max possible in this setup */
GLboolean noerr;
/* load the gl driver from a default path */
if ( ! this->gl_config.driver_loaded ) {
/* no driver has been loaded, use default (ourselves) */
if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) {
return(-1);
}
}
attributes[i++] = AGL_RGBA;
if ( this->gl_config.red_size != 0 &&
this->gl_config.blue_size != 0 &&
@@ -104,7 +112,7 @@ int Mac_GL_Init(_THIS)
aglDestroyPixelFormat(format);
#if TARGET_API_MAC_CARBON
noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
#else
noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
#endif