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Quartz: Fixed fullscreen OpenGL on 10.7, when built with 10.7 SDK.
--HG-- branch : SDL-1.2
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@@ -899,7 +899,6 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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if (isLion) {
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[ qz_window setHasShadow:NO];
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[ qz_window setOpaque:YES];
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[ qz_window makeKeyAndOrderFront:nil ];
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}
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/* !!! FIXME: keep an eye on this.
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