wiiu/joystick: nunchuck->nunchuk

This commit is contained in:
Ash Logan 2024-09-06 17:32:30 +10:00
parent 0d05aae602
commit 730f00f022

View File

@ -551,14 +551,14 @@ static void WIIU_JoystickUpdate(SDL_Joystick *joystick)
case WPAD_EXT_NUNCHUK:
case WPAD_EXT_MPLUS_NUNCHUK: {
for(int i = 0; i < joystick->nbuttons; i++)
if ((kpad.trigger | (kpad.nunchuck.trigger << 16)) & nunchuk_button_map[i])
if ((kpad.trigger | (kpad.nunchuk.trigger << 16)) & nunchuk_button_map[i])
SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_PRESSED);
for(int i = 0; i < joystick->nbuttons; i++)
if ((kpad.release | (kpad.nunchuck.release << 16)) & nunchuk_button_map[i])
if ((kpad.release | (kpad.nunchuk.release << 16)) & nunchuk_button_map[i])
SDL_PrivateJoystickButton(joystick, (Uint8)i, SDL_RELEASED);
x1 = (int16_t) ((kpad.nunchuck.stick.x) * 0x7ff0);
y1 = (int16_t) -((kpad.nunchuck.stick.y) * 0x7ff0);
x1 = (int16_t) ((kpad.nunchuk.stick.x) * 0x7ff0);
y1 = (int16_t) -((kpad.nunchuk.stick.y) * 0x7ff0);
SDL_PrivateJoystickAxis(joystick, 0, x1);
SDL_PrivateJoystickAxis(joystick, 1, y1);
break;