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Resync tip to default. Using named branches is a bad idea.
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@ -20,7 +20,7 @@ static int current_color = 0;
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static SDL_Rect *positions;
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static SDL_Rect *velocities;
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static int sprite_w, sprite_h;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
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static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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@ -144,8 +144,8 @@ MoveSprites(SDL_Window * window, SDL_Texture * sprite)
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/* Test points */
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SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF);
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SDL_RenderDrawPoint(0, 0);
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SDL_RenderDrawPoint(window_w/2-1, window_h/2-1);
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SDL_RenderDrawPoint(window_w/2-1, window_h/2-1);
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SDL_RenderDrawPoint(window_w-1, 0);
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SDL_RenderDrawPoint(0, window_h-1);
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SDL_RenderDrawPoint(window_w-1, window_h-1);
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/* Test horizontal and vertical lines */
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