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Removed some incorrect comments in the "dc" driver that survived the
initial cut-and-paste from the dummy video skeleton.
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@ -30,9 +30,6 @@ static char rcsid =
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"@(#) $Id$";
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#endif
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/* Being a null driver, there's no event stream. We just define stubs for
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most of the API. */
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#include "SDL.h"
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#include "SDL_sysevents.h"
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#include "SDL_events_c.h"
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@ -30,21 +30,6 @@ static char rcsid =
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"@(#) $Id$";
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#endif
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/* Dummy SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "DC" by Sam Lantinga.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -170,7 +155,7 @@ VideoBootStrap DC_bootstrap = {
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int DC_VideoInit(_THIS, SDL_PixelFormat *vformat)
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{
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/* Determine the screen depth (use default 8-bit depth) */
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/* Determine the screen depth (use default 16-bit depth) */
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/* we change this during the SDL_SetVideoMode implementation... */
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vformat->BitsPerPixel = 16;
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vformat->Rmask = 0x0000f800;
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