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I'm dumping the old Xcode support, since it's too hard to maintain,
and SDL no longer builds on MacOS X 10.3 natively, as of the 7.0.4 QuickTime update. MacOS X 10.4 is the new build baseline for the SDL MacOS X packages. ... it would shore be nice if I had it. :)
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@ -38,7 +38,7 @@ SDLMAIN_TARGET = libSDLmain.a
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SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
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SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
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DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html EpocBuildFiles.zip include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin PBProjects.tar.gz README* sdl-config.in sdl.m4 SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip WhatsNew Xcode21.tar.gz Xcode.tar.gz XcodeUniversal.tar.gz
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DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html EpocBuildFiles.zip include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip WhatsNew Xcode.tar.gz
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LT_AGE = @LT_AGE@
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LT_CURRENT = @LT_CURRENT@
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