mirror of
https://github.com/yawut/SDL.git
synced 2026-10-02 05:06:46 -05:00
Fixed bug #888
The OS/2 joystick code included an IBM header and was in violation of the license. Ryan may put this back someday with a legal header. :) --HG-- branch : SDL-1.2
This commit is contained in:
@@ -1,668 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifdef SDL_JOYSTICK_OS2
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/* OS/2 Joystick driver, contributed by Daniel Caetano */
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#include <mem.h>
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#define INCL_DOSDEVICES
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#define INCL_DOSDEVIOCTL
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#define INCL_DOSMEMMGR
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#include <os2.h>
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#include "joyos2.h"
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#include "SDL_joystick.h"
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#include "SDL_events.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
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#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
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#define MAX_AXES 4 /* each joystick can have up to 4 axes */
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#define MAX_BUTTONS 8 /* 8 buttons */
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#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
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#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
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#define AXIS_MIN -32768 /* minimum value for axes coordinate */
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#define AXIS_MAX 32767 /* maximum value for axes coordinate */
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#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
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/* limit axes to 256 possible positions to filter out noise */
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#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
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/* Calc Button Flag for buttons A to D */
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#define JOY_BUTTON_FLAG(n) (1<<n)
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/* Joystick data... hold information about detected devices */
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typedef struct SYS_JoyData_s
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{
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Sint8 id; // Device ID
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char szDeviceName[MAX_JOYNAME]; // Device Name
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char axes; // Number of axes
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char buttons; // Number of buttons
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char hats; // Number of buttons
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char balls; // Number of buttons
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int axes_min[MAX_AXES]; // minimum callibration value for axes
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int axes_med[MAX_AXES]; // medium callibration value for axes
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int axes_max[MAX_AXES]; // maximum callibration value for axes
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int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
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} SYS_JoyData_t, *SYS_JoyData_p;
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SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
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/* Structure used to convert data from OS/2 driver format to SDL format */
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struct joystick_hwdata
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{
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Sint8 id;
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struct _transaxes
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{
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int offset; /* Center Offset */
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float scale1; /* Center to left/up Scale */
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float scale2; /* Center to right/down Scale */
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} transaxes[MAX_AXES];
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};
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/* Structure used to get values from Joystick Environment Variable */
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struct _joycfg
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{
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char name[MAX_JOYNAME];
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unsigned int axes;
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unsigned int buttons;
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unsigned int hats;
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unsigned int balls;
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};
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/* OS/2 Implementation Function Prototypes */
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APIRET joyPortOpen(HFILE * hGame);
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void joyPortClose(HFILE * hGame);
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int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
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int joyGetEnv(struct _joycfg * joydata);
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/************************************************************************/
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/* Function to scan the system for joysticks. */
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/* This function should set SDL_numjoysticks to the number of available */
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/* joysticks. Joystick 0 should be the system default joystick. */
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/* It should return 0, or -1 on an unrecoverable fatal error. */
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/************************************************************************/
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int SDL_SYS_JoystickInit(void)
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{
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APIRET rc; /* Generic OS/2 return code */
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GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
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GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
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GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
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ULONG ulDataLen; /* Size of data */
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ULONG ulLastTick; /* Tick Counter for timing operations */
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Uint8 maxdevs; /* Maximum number of devices */
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Uint8 numdevs; /* Number of present devices */
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Uint8 maxbut; /* Maximum number of buttons... */
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Uint8 i; /* Temporary Count Vars */
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Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
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struct _joycfg joycfg; /* Joy Configuration from envvar */
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/* Get Max Number of Devices */
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rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
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if (rc != 0) return 0; /* Cannot open... report no joystick */
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ulDataLen = sizeof(stGameParms);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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if (rc != 0)
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{
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joyPortClose(&hJoyPort);
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SDL_SetError("Could not read joystick port.");
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return -1;
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}
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if (stGameParms.useA != 0) maxdevs++;
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if (stGameParms.useB != 0) maxdevs++;
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if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
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/* Defines min/max axes values (callibration) */
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ulDataLen = sizeof(stGameCalib);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
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NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
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if (rc != 0)
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{
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joyPortClose(&hJoyPort);
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SDL_SetError("Could not read callibration data.");
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return -1;
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}
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/* Determine how many joysticks are active */
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numdevs = 0; /* Points no device */
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ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
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ulDataLen = sizeof(ucNewJoystickMask);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
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&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
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if (rc == 0)
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{
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ulDataLen = sizeof(stJoyStatus);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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if (rc != 0)
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{
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joyPortClose(&hJoyPort);
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SDL_SetError("Could not call joystick port.");
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return -1;
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}
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ulLastTick = stJoyStatus.ulJs_Ticks;
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while (stJoyStatus.ulJs_Ticks == ulLastTick)
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{
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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}
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
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if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
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}
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if (numdevs>maxdevs) numdevs=maxdevs;
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/* If *any* joystick was detected... Let's configure SDL for them */
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if (numdevs > 0)
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{
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/* Verify if it is a "user defined" joystick */
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if (joyGetEnv(&joycfg))
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{
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GAME_3POS_STRUCT * axis[4];
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axis[0] = &stGameCalib.Ax;
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axis[1] = &stGameCalib.Ay;
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axis[2] = &stGameCalib.Bx;
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axis[3] = &stGameCalib.By;
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/* Say it has one device only (user defined is always one device only) */
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numdevs = 1;
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/* Define Device 0 as... */
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SYS_JoyData[0].id=0;
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/* Define Number of Axes... up to 4 */
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if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
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SYS_JoyData[0].axes = joycfg.axes;
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/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
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maxbut = MAX_BUTTONS;
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if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
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if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
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SYS_JoyData[0].buttons = joycfg.buttons;
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/* Define number of hats */
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if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
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SYS_JoyData[0].hats = joycfg.hats;
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/* Define number of balls */
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if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
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SYS_JoyData[0].balls = joycfg.balls;
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/* Initialize Axes Callibration Values */
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for (i=0; i<joycfg.axes; i++)
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{
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SYS_JoyData[0].axes_min[i] = axis[i]->lower;
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SYS_JoyData[0].axes_med[i] = axis[i]->centre;
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SYS_JoyData[0].axes_max[i] = axis[i]->upper;
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}
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/* Initialize Buttons 5 to 8 structures */
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if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
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if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
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if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
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if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
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/* Intialize Joystick Name */
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SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
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}
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/* Default Init ... autoconfig */
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else
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{
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/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
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if (numdevs==2)
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{
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/* Define Device 0 as 4 axes, 4 buttons */
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SYS_JoyData[0].id=0;
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SYS_JoyData[0].axes = 4;
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SYS_JoyData[0].buttons = 4;
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SYS_JoyData[0].hats = 0;
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SYS_JoyData[0].balls = 0;
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SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
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SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
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SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
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SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
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SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
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SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
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/* Define Device 1 as 2 axes, 2 buttons */
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SYS_JoyData[1].id=1;
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SYS_JoyData[1].axes = 2;
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SYS_JoyData[1].buttons = 2;
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SYS_JoyData[1].hats = 0;
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SYS_JoyData[1].balls = 0;
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SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
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SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
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SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
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SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
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SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
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SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
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}
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/* One joystick only? */
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else
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{
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/* If it is joystick A... */
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
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{
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/* Define Device 0 as 2 axes, 4 buttons */
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SYS_JoyData[0].id=0;
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SYS_JoyData[0].axes = 2;
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SYS_JoyData[0].buttons = 4;
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SYS_JoyData[0].hats = 0;
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SYS_JoyData[0].balls = 0;
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SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
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SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
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SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
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SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
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SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
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SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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}
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/* If not, it is joystick B */
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else
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{
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/* Define Device 1 as 2 axes, 2 buttons */
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SYS_JoyData[0].id=1;
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SYS_JoyData[0].axes = 2;
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SYS_JoyData[0].buttons = 2;
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SYS_JoyData[0].hats = 0;
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SYS_JoyData[0].balls = 0;
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SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
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SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
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SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
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SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
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SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
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SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
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}
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}
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/* Hack to define Joystick Port Names */
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if ( numdevs > maxdevs ) numdevs = maxdevs;
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for (i=0; i<numdevs; i++)
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SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id);
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}
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}
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/* Return the number of devices found */
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return(numdevs);
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}
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/***********************************************************/
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/* Function to get the device-dependent name of a joystick */
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/***********************************************************/
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const char *SDL_SYS_JoystickName(int index)
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{
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/* No need to verify if device exists, already done in upper layer */
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return(SYS_JoyData[index].szDeviceName);
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}
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/******************************************************************************/
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/* Function to open a joystick for use. */
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/* The joystick to open is specified by the index field of the joystick. */
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/* This should fill the nbuttons and naxes fields of the joystick structure. */
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/* It returns 0, or -1 if there is an error. */
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/******************************************************************************/
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int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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{
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int index; /* Index shortcut for index in joystick structure */
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int i; /* Generic Counter */
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/* allocate memory for system specific hardware data */
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joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
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if (joystick->hwdata == NULL)
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{
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SDL_OutOfMemory();
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return(-1);
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}
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/* Reset Hardware Data */
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SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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/* ShortCut Pointer */
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index = joystick->index;
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/* Define offsets and scales for all axes */
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joystick->hwdata->id = SYS_JoyData[index].id;
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for ( i = 0; i < MAX_AXES; ++i )
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{
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if ( (i<2) || i < SYS_JoyData[index].axes )
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{
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joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
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//joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
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joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
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joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
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}
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else
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{
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joystick->hwdata->transaxes[i].offset = 0;
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//joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
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joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
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joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
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}
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}
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/* fill nbuttons, naxes, and nhats fields */
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joystick->nbuttons = SYS_JoyData[index].buttons;
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joystick->naxes = SYS_JoyData[index].axes;
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/* joystick->nhats = SYS_JoyData[index].hats; */
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joystick->nhats = 0; /* No support for hats at this time */
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/* joystick->nballs = SYS_JoyData[index].balls; */
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joystick->nballs = 0; /* No support for balls at this time */
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return 0;
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}
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/***************************************************************************/
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/* Function to update the state of a joystick - called as a device poll. */
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/* This function shouldn't update the joystick structure directly, */
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/* but instead should call SDL_PrivateJoystick*() to deliver events */
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/* and update joystick device state. */
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/***************************************************************************/
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void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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{
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APIRET rc; /* Generic OS/2 return code */
|
||||
int index; /* index shortcurt to joystick index */
|
||||
int i; /* Generic counter */
|
||||
int normbut; /* Number of buttons reported by joystick */
|
||||
int corr; /* Correction for button names */
|
||||
Sint16 value, change; /* Values used to update axis values */
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||||
struct _transaxes *transaxes; /* Shortcut for Correction structure */
|
||||
Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
|
||||
ULONG ulDataLen; /* Size of data */
|
||||
GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
|
||||
|
||||
ulDataLen = sizeof(stGameStatus);
|
||||
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
|
||||
NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
|
||||
if (rc != 0)
|
||||
{
|
||||
SDL_SetError("Could not read joystick status.");
|
||||
return; /* Could not read data */
|
||||
}
|
||||
|
||||
/* Shortcut pointer */
|
||||
index = joystick->index;
|
||||
/* joystick motion events */
|
||||
|
||||
if (SYS_JoyData[index].id == 0)
|
||||
{
|
||||
pos[0] = stGameStatus.curdata.A.x;
|
||||
pos[1] = stGameStatus.curdata.A.y;
|
||||
if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
|
||||
else pos[2]=0;
|
||||
if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
|
||||
else pos[3]=0;
|
||||
pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
|
||||
pos[5]=0;
|
||||
}
|
||||
else if (SYS_JoyData[index].id == 1)
|
||||
{
|
||||
pos[0] = stGameStatus.curdata.B.x;
|
||||
pos[1] = stGameStatus.curdata.B.y;
|
||||
pos[2]=0;
|
||||
pos[3]=0;
|
||||
pos[4]=0;
|
||||
pos[5]=0;
|
||||
}
|
||||
|
||||
/* Corrects the movements using the callibration */
|
||||
transaxes = joystick->hwdata->transaxes;
|
||||
for (i = 0; i < joystick->naxes; i++)
|
||||
{
|
||||
value = pos[i] + transaxes[i].offset;
|
||||
if (value<0)
|
||||
{
|
||||
value*=transaxes[i].scale1;
|
||||
if (value>0) value = AXIS_MIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
value*=transaxes[i].scale2;
|
||||
if (value<0) value = AXIS_MAX;
|
||||
}
|
||||
change = (value - joystick->axes[i]);
|
||||
if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
|
||||
{
|
||||
SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
|
||||
}
|
||||
}
|
||||
|
||||
/* joystick button A to D events */
|
||||
if (SYS_JoyData[index].id == 1) corr = 2;
|
||||
else corr = 0;
|
||||
normbut=4; /* Number of normal buttons */
|
||||
if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
|
||||
for ( i = corr; (i-corr) < normbut; ++i )
|
||||
{
|
||||
/*
|
||||
Button A: 1110 0000
|
||||
Button B: 1101 0000
|
||||
Button C: 1011 0000
|
||||
Button D: 0111 0000
|
||||
*/
|
||||
if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
|
||||
{
|
||||
if ( ! joystick->buttons[i-corr] )
|
||||
{
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( joystick->buttons[i-corr] )
|
||||
{
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Joystick button E to H buttons */
|
||||
/*
|
||||
Button E: Axis 2 X Left
|
||||
Button F: Axis 2 Y Up
|
||||
Button G: Axis 2 X Right
|
||||
Button H: Axis 2 Y Down
|
||||
*/
|
||||
if (joystick->nbuttons>=5)
|
||||
{
|
||||
if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
|
||||
else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
|
||||
}
|
||||
if (joystick->nbuttons>=6)
|
||||
{
|
||||
if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
|
||||
else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
|
||||
}
|
||||
if (joystick->nbuttons>=7)
|
||||
{
|
||||
if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
||||
else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
||||
}
|
||||
if (joystick->nbuttons>=8)
|
||||
{
|
||||
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
||||
else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
||||
}
|
||||
|
||||
/* joystick hat events */
|
||||
/* Not Supported under OS/2 */
|
||||
/* joystick ball events */
|
||||
/* Not Supported under OS/2 */
|
||||
}
|
||||
|
||||
|
||||
|
||||
/******************************************/
|
||||
/* Function to close a joystick after use */
|
||||
/******************************************/
|
||||
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
|
||||
{
|
||||
if (joystick->hwdata != NULL)
|
||||
{
|
||||
/* free system specific hardware data */
|
||||
SDL_free(joystick->hwdata);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/********************************************************************/
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
/********************************************************************/
|
||||
void SDL_SYS_JoystickQuit(void)
|
||||
{
|
||||
joyPortClose(&hJoyPort);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/************************/
|
||||
/************************/
|
||||
/* OS/2 Implementations */
|
||||
/************************/
|
||||
/************************/
|
||||
|
||||
|
||||
/*****************************************/
|
||||
/* Open Joystick Port, if not opened yet */
|
||||
/*****************************************/
|
||||
APIRET joyPortOpen(HFILE * hGame)
|
||||
{
|
||||
APIRET rc; /* Generic Return Code */
|
||||
ULONG ulAction; /* ? */
|
||||
ULONG ulVersion; /* Version of joystick driver */
|
||||
ULONG ulDataLen; /* Size of version data */
|
||||
|
||||
/* Verifies if joyport is not already open... */
|
||||
if (*hGame != NULL) return 0;
|
||||
/* Open GAME$ for read */
|
||||
rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
|
||||
FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
||||
if (rc != 0)
|
||||
{
|
||||
SDL_SetError("Could not open Joystick Port.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Get Joystick Driver Version... must be 2.0 or higher */
|
||||
ulVersion = 0;
|
||||
ulDataLen = sizeof(ulVersion);
|
||||
rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
||||
NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
||||
if (rc != 0)
|
||||
{
|
||||
joyPortClose(hGame);
|
||||
SDL_SetError("Could not get Joystick Driver version.");
|
||||
return -1;
|
||||
}
|
||||
if (ulVersion < GAME_VERSION)
|
||||
{
|
||||
joyPortClose(hGame);
|
||||
SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/****************************/
|
||||
/* Close JoyPort, if opened */
|
||||
/****************************/
|
||||
void joyPortClose(HFILE * hGame)
|
||||
{
|
||||
if (*hGame != NULL) DosClose(*hGame);
|
||||
*hGame = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************/
|
||||
/* Get SDL Joystick EnvVar */
|
||||
/***************************/
|
||||
int joyGetEnv(struct _joycfg * joydata)
|
||||
{
|
||||
char *joyenv; /* Pointer to tested character */
|
||||
char tempnumber[5]; /* Temporary place to put numeric texts */
|
||||
|
||||
joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
|
||||
if (joyenv == NULL) return 0;
|
||||
/* Joystick Environment is defined! */
|
||||
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
||||
/* If the string name starts with '... get if fully */
|
||||
if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
|
||||
/* If not, get it until the next space */
|
||||
else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
|
||||
else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
|
||||
/* Now get the number of axes */
|
||||
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
||||
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->axes = atoi(tempnumber);
|
||||
/* Now get the number of buttons */
|
||||
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
||||
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->buttons = atoi(tempnumber);
|
||||
/* Now get the number of hats */
|
||||
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
||||
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->hats = atoi(tempnumber);
|
||||
/* Now get the number of balls */
|
||||
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
|
||||
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->balls = atoi(tempnumber);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Get a text from in the string starting in joyenv until it finds */
|
||||
/* the stopchar or maxchars is reached. The result is placed in name. */
|
||||
/************************************************************************/
|
||||
int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
|
||||
{
|
||||
char *nameptr; /* Pointer to the selected character */
|
||||
int chcnt=0; /* Count how many characters where copied */
|
||||
|
||||
nameptr=name;
|
||||
while (*joyenv!=stopchar && *joyenv!=0)
|
||||
{
|
||||
if (nameptr<(name+(maxchars-1)))
|
||||
{
|
||||
*nameptr = *joyenv; /* Only copy if smaller than maximum */
|
||||
nameptr++;
|
||||
}
|
||||
chcnt++;
|
||||
joyenv++;
|
||||
}
|
||||
if (*joyenv==stopchar)
|
||||
{
|
||||
joyenv++; /* Jump stopchar */
|
||||
chcnt++;
|
||||
}
|
||||
*nameptr = 0; /* Mark last byte */
|
||||
return chcnt;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_OS2 */
|
||||
@@ -1,177 +0,0 @@
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* COPYRIGHT Copyright (C) 1995 IBM Corporation */
|
||||
/* */
|
||||
/* The following IBM OS/2 source code is provided to you solely for */
|
||||
/* the purpose of assisting you in your development of OS/2 device */
|
||||
/* drivers. You may use this code in accordance with the IBM License */
|
||||
/* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */
|
||||
/* Copyright statement may not be removed. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
#ifndef JOYOS2_H
|
||||
#define JOYOS2_H
|
||||
|
||||
/****** GAMEPORT.SYS joystick definitions, start *****************************/
|
||||
#define GAME_VERSION 0x20 /* 2.0 First IBM version */
|
||||
#define GAMEPDDNAME "GAME$ "
|
||||
#define IOCTL_CAT_USER 0x80
|
||||
#define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */
|
||||
#define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */
|
||||
|
||||
#pragma pack(1) /* pack structure size is 1 byte */
|
||||
typedef struct { /* GAMEPORT.SYS structure */
|
||||
USHORT usJs_AxCnt; /* Joystick_A X position */
|
||||
USHORT usJs_AyCnt; /* Joystick_A Y position */
|
||||
USHORT usJs_BxCnt; /* Joystick_B X position */
|
||||
USHORT usJs_ByCnt; /* Joystick_B Y position */
|
||||
USHORT usJs_ButtonA1Cnt; /* button A1 press count */
|
||||
USHORT usJs_ButtonA2Cnt; /* button A2 press count */
|
||||
USHORT usJs_ButtonB1Cnt; /* button B1 press count */
|
||||
USHORT usJs_ButtonB2Cnt; /* button B2 press count */
|
||||
UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
|
||||
UCHAR ucJs_ButtonStatus; /* bits of switches down */
|
||||
ULONG ulJs_Ticks; /* joystick clock ticks */
|
||||
} GAME_PORT_STRUCT;
|
||||
#pragma pack() /*reset to normal pack size */
|
||||
/****** GAMEPORT.SYS joystick definitions, end *******************************/
|
||||
|
||||
|
||||
/****************************************************************************/
|
||||
#define GAME_GET_VERSION 0x01
|
||||
#define GAME_GET_PARMS 0x02
|
||||
#define GAME_SET_PARMS 0x03
|
||||
#define GAME_GET_CALIB 0x04
|
||||
#define GAME_SET_CALIB 0x05
|
||||
#define GAME_GET_DIGSET 0x06
|
||||
#define GAME_SET_DIGSET 0x07
|
||||
#define GAME_GET_STATUS 0x10
|
||||
#define GAME_GET_STATUS_BUTWAIT 0x11
|
||||
#define GAME_GET_STATUS_SAMPWAIT 0x12
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
// bit masks for each axis
|
||||
#define JOY_AX_BIT 0x01
|
||||
#define JOY_AY_BIT 0x02
|
||||
#define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT)
|
||||
#define JOY_BX_BIT 0x04
|
||||
#define JOY_BY_BIT 0x08
|
||||
#define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT)
|
||||
#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
|
||||
|
||||
// bit masks for each button
|
||||
#define JOY_BUT1_BIT 0x10
|
||||
#define JOY_BUT2_BIT 0x20
|
||||
#define JOY_BUT3_BIT 0x40
|
||||
#define JOY_BUT4_BIT 0x80
|
||||
#define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
// 1-D position struct used for each axis
|
||||
typedef SHORT GAME_POS; /* some data formats require signed values */
|
||||
|
||||
// simple 2-D position for each joystick
|
||||
typedef struct
|
||||
{
|
||||
GAME_POS x;
|
||||
GAME_POS y;
|
||||
}
|
||||
GAME_2DPOS_STRUCT;
|
||||
|
||||
// struct defining the instantaneous state of both sticks and all buttons
|
||||
typedef struct
|
||||
{
|
||||
GAME_2DPOS_STRUCT A;
|
||||
GAME_2DPOS_STRUCT B;
|
||||
USHORT butMask;
|
||||
}
|
||||
GAME_DATA_STRUCT;
|
||||
|
||||
// struct to be used for calibration and digital response on each axis
|
||||
typedef struct
|
||||
{
|
||||
GAME_POS lower;
|
||||
GAME_POS centre;
|
||||
GAME_POS upper;
|
||||
}
|
||||
GAME_3POS_STRUCT;
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
// status struct returned to OS/2 applications:
|
||||
// current data for all sticks as well as button counts since last read
|
||||
typedef struct
|
||||
{
|
||||
GAME_DATA_STRUCT curdata;
|
||||
USHORT b1cnt;
|
||||
USHORT b2cnt;
|
||||
USHORT b3cnt;
|
||||
USHORT b4cnt;
|
||||
}
|
||||
GAME_STATUS_STRUCT;
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
/* in use bitmasks originating in 0.2b */
|
||||
#define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */
|
||||
#define GAME_USE_X_NEWMASK 0x02
|
||||
#define GAME_USE_Y_NEWMASK 0x04
|
||||
#define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
|
||||
#define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
|
||||
#define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
|
||||
|
||||
/* only timed sampling implemented in version 1.0 */
|
||||
#define GAME_MODE_TIMED 1 /* timed sampling */
|
||||
#define GAME_MODE_REQUEST 2 /* request driven sampling */
|
||||
|
||||
/* only raw implemented in version 1.0 */
|
||||
#define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */
|
||||
#define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */
|
||||
#define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */
|
||||
#define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */
|
||||
|
||||
// parameters defining the operation of the driver
|
||||
typedef struct
|
||||
{
|
||||
USHORT useA; /* new bitmasks: see above */
|
||||
USHORT useB;
|
||||
USHORT mode; /* see consts above */
|
||||
USHORT format; /* see consts above */
|
||||
USHORT sampDiv; /* samp freq = 32 / n */
|
||||
USHORT scale; /* scaling factor */
|
||||
USHORT res1; /* must be 0 */
|
||||
USHORT res2; /* must be 0 */
|
||||
}
|
||||
GAME_PARM_STRUCT;
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
// calibration values for each axis:
|
||||
// - upper limit on value to be considered in lower range
|
||||
// - centre value
|
||||
// - lower limit on value to be considered in upper range
|
||||
typedef struct
|
||||
{
|
||||
GAME_3POS_STRUCT Ax;
|
||||
GAME_3POS_STRUCT Ay;
|
||||
GAME_3POS_STRUCT Bx;
|
||||
GAME_3POS_STRUCT By;
|
||||
}
|
||||
GAME_CALIB_STRUCT;
|
||||
/****************************************************************************/
|
||||
|
||||
/****************************************************************************/
|
||||
// struct defining the digital response values for all axes
|
||||
typedef struct
|
||||
{
|
||||
GAME_3POS_STRUCT Ax;
|
||||
GAME_3POS_STRUCT Ay;
|
||||
GAME_3POS_STRUCT Bx;
|
||||
GAME_3POS_STRUCT By;
|
||||
}
|
||||
GAME_DIGSET_STRUCT;
|
||||
/****************************************************************************/
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user