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https://github.com/yawut/SDL.git
synced 2026-08-28 03:34:44 -05:00
Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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@@ -166,63 +166,33 @@ void QZ_TearDownOpenGL (_THIS) {
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/* SDL OpenGL functions */
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static const char *DEFAULT_OPENGL_LIB_NAME =
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"/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
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int QZ_GL_LoadLibrary (_THIS, const char *location) {
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CFURLRef bundleURL;
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CFStringRef cfstr;
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if ( gl_context != NULL ) {
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SDL_SetError("OpenGL context already created");
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return -1;
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}
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if (opengl_bundle != NULL)
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CFRelease(opengl_bundle);
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opengl_bundle = NULL;
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this->gl_config.driver_loaded = 0;
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if (opengl_library != NULL)
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SDL_UnloadObject(opengl_library);
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if (location == NULL)
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location = "/System/Library/Frameworks/OpenGL.framework";
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location = DEFAULT_OPENGL_LIB_NAME;
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cfstr = CFStringCreateWithCString(kCFAllocatorDefault, location,
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kCFStringEncodingUTF8);
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if (cfstr == NULL) {
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SDL_OutOfMemory();
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return -1;
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}
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bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
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cfstr, kCFURLPOSIXPathStyle, true);
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CFRelease(cfstr);
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if (bundleURL == NULL) {
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SDL_OutOfMemory();
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return -1;
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}
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opengl_bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
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CFRelease(bundleURL);
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if (opengl_bundle != NULL) {
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opengl_library = SDL_LoadObject(location);
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if (opengl_library != NULL) {
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this->gl_config.driver_loaded = 1;
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return 0;
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}
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/* not exactly descriptive, but okay... */
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SDL_SetError("Could not load OpenGL library");
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this->gl_config.driver_loaded = 0;
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return -1;
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}
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void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
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CFStringRef funcName = CFStringCreateWithCString
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(kCFAllocatorDefault, proc, kCFStringEncodingASCII);
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void *func = CFBundleGetFunctionPointerForName(opengl_bundle, funcName);
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CFRelease (funcName);
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return func;
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return SDL_LoadFunction(opengl_library, proc);
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}
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int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
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@@ -64,6 +64,7 @@
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_events_c.h"
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#include "SDL_loadso.h"
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/*
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This is a workaround to directly access NSOpenGLContext's CGL context
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@@ -117,7 +118,7 @@ typedef struct SDL_PrivateVideoData {
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Sint16 yuv_width, yuv_height;
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CGrafPtr yuv_port;
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CFBundleRef opengl_bundle; /* dynamically loaded OpenGL library. */
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void *opengl_library; /* dynamically loaded OpenGL library. */
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} SDL_PrivateVideoData;
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#define _THIS SDL_VideoDevice *this
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@@ -155,7 +156,7 @@ typedef struct SDL_PrivateVideoData {
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#define current_buffer (this->hidden->current_buffer)
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#define quit_thread (this->hidden->quit_thread)
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#define system_version (this->hidden->system_version)
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#define opengl_bundle (this->hidden->opengl_bundle)
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#define opengl_library (this->hidden->opengl_library)
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/* grab states - the input is in one of these states */
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enum {
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@@ -23,7 +23,6 @@
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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/*
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Add methods to get at private members of NSScreen.
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Since there is a bug in Apple's screen switching code
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@@ -1495,9 +1494,9 @@ static void QZ_VideoQuit (_THIS) {
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QZ_UnsetVideoMode (this);
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CGPaletteRelease (palette);
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if (opengl_bundle) {
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CFRelease(opengl_bundle);
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opengl_bundle = NULL;
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if (opengl_library) {
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SDL_UnloadObject(opengl_library);
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opengl_library = NULL;
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}
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this->gl_config.driver_loaded = 0;
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}
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