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Zero streaming textures at the driver level
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parent
e0e42e337f
commit
663afa2ec2
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@ -427,7 +427,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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/* Need to add size for the U and V planes */
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size += (2 * (texture->h * data->pitch) / 4);
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}
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data->pixels = SDL_malloc(size);
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data->pixels = SDL_calloc(1, size);
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if (!data->pixels) {
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SDL_OutOfMemory();
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SDL_free(data);
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@ -322,7 +322,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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data->pixels = SDL_malloc(texture->h * data->pitch);
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data->pixels = SDL_calloc(1, texture->h * data->pitch);
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if (!data->pixels) {
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SDL_OutOfMemory();
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SDL_free(data);
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@ -272,7 +272,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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if (texture->access == SDL_TEXTUREACCESS_STREAMING)
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{
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tdata->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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tdata->pixel_data = SDL_malloc(tdata->pitch * texture->h);
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tdata->pixel_data = SDL_calloc(1, tdata->pitch * texture->h);
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if (!tdata->pixel_data)
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{
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SDL_OutOfMemory();
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