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Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
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@@ -743,12 +743,11 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
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/* Load GL symbols (before MakeCurrent, where we need glGetString). */
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if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
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#ifdef __QNXNTO__
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#if (_NTO_VERSION < 630)
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#define __SDL_NOGETPROCADDR__
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#endif /* 6.3.0 */
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#endif /* __QNXNTO__ */
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#if (defined(macintosh) && !defined(__MWERKS__))
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#define __SDL_NOGETPROCADDR__
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#elif defined(__QNXNTO__) && (_NTO_VERSION < 630)
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#define __SDL_NOGETPROCADDR__
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) video->func=func;
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#else
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@@ -163,9 +163,14 @@ static SDL_VideoDevice *ROM_CreateDevice(int devindex)
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#ifdef HAVE_OPENGL
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device->GL_MakeCurrent = Mac_GL_MakeCurrent;
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device->GL_SwapBuffers = Mac_GL_SwapBuffers;
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#ifdef __MWERKS__
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device->GL_LoadLibrary = Mac_GL_LoadLibrary;
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device->GL_GetProcAddress = Mac_GL_GetProcAddress;
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#endif
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#else
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device->GL_LoadLibrary = NULL;
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device->GL_GetProcAddress = NULL;
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#endif // CodeWarrior
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#endif // Have OpenGL
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device->SetCaption = Mac_SetCaption;
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device->SetIcon = NULL;
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device->IconifyWindow = NULL;
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