mirror of
https://github.com/yawut/SDL.git
synced 2026-07-30 07:02:07 -05:00
Fixed spacing
This commit is contained in:
parent
741f1ec0c4
commit
5f28c7bf36
|
|
@ -37,128 +37,124 @@
|
|||
@synthesize context;
|
||||
|
||||
+ (Class)layerClass {
|
||||
return [CAEAGLLayer class];
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
|
||||
- (id)initWithFrame:(CGRect)frame \
|
||||
retainBacking:(BOOL)retained \
|
||||
rBits:(int)rBits \
|
||||
gBits:(int)gBits \
|
||||
bBits:(int)bBits \
|
||||
aBits:(int)aBits \
|
||||
depthBits:(int)depthBits \
|
||||
retainBacking:(BOOL)retained \
|
||||
rBits:(int)rBits \
|
||||
gBits:(int)gBits \
|
||||
bBits:(int)bBits \
|
||||
aBits:(int)aBits \
|
||||
depthBits:(int)depthBits \
|
||||
{
|
||||
|
||||
NSString *colorFormat=nil;
|
||||
GLuint depthBufferFormat;
|
||||
BOOL useDepthBuffer;
|
||||
|
||||
if (rBits == 8 && gBits == 8 && bBits == 8) {
|
||||
/* if user specifically requests rbg888 or some color format higher than 16bpp */
|
||||
colorFormat = kEAGLColorFormatRGBA8;
|
||||
}
|
||||
else {
|
||||
/* default case (faster) */
|
||||
colorFormat = kEAGLColorFormatRGB565;
|
||||
}
|
||||
|
||||
if (depthBits == 24) {
|
||||
useDepthBuffer = YES;
|
||||
depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
|
||||
}
|
||||
else if (depthBits == 0) {
|
||||
useDepthBuffer = NO;
|
||||
}
|
||||
else {
|
||||
/* default case when depth buffer is not disabled */
|
||||
/*
|
||||
strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
|
||||
perhaps that's the only depth format iPhone actually supports
|
||||
*/
|
||||
useDepthBuffer = YES;
|
||||
depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
|
||||
}
|
||||
|
||||
if ((self = [super initWithFrame:frame])) {
|
||||
// Get the layer
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
||||
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
|
||||
|
||||
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
|
||||
|
||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||
[self release];
|
||||
return nil;
|
||||
}
|
||||
|
||||
/* create the buffers */
|
||||
glGenFramebuffersOES(1, &viewFramebuffer);
|
||||
glGenRenderbuffersOES(1, &viewRenderbuffer);
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
|
||||
if (useDepthBuffer) {
|
||||
glGenRenderbuffersOES(1, &depthRenderbuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
}
|
||||
|
||||
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
return NO;
|
||||
}
|
||||
/* end create buffers */
|
||||
}
|
||||
return self;
|
||||
NSString *colorFormat=nil;
|
||||
GLuint depthBufferFormat;
|
||||
BOOL useDepthBuffer;
|
||||
|
||||
if (rBits == 8 && gBits == 8 && bBits == 8) {
|
||||
/* if user specifically requests rbg888 or some color format higher than 16bpp */
|
||||
colorFormat = kEAGLColorFormatRGBA8;
|
||||
}
|
||||
else {
|
||||
/* default case (faster) */
|
||||
colorFormat = kEAGLColorFormatRGB565;
|
||||
}
|
||||
|
||||
if (depthBits == 24) {
|
||||
useDepthBuffer = YES;
|
||||
depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
|
||||
}
|
||||
else if (depthBits == 0) {
|
||||
useDepthBuffer = NO;
|
||||
}
|
||||
else {
|
||||
/* default case when depth buffer is not disabled */
|
||||
/*
|
||||
strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
|
||||
perhaps that's the only depth format iPhone actually supports
|
||||
*/
|
||||
useDepthBuffer = YES;
|
||||
depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
|
||||
}
|
||||
|
||||
if ((self = [super initWithFrame:frame])) {
|
||||
// Get the layer
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
||||
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
|
||||
|
||||
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
|
||||
|
||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||
[self release];
|
||||
return nil;
|
||||
}
|
||||
|
||||
/* create the buffers */
|
||||
glGenFramebuffersOES(1, &viewFramebuffer);
|
||||
glGenRenderbuffersOES(1, &viewRenderbuffer);
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
|
||||
if (useDepthBuffer) {
|
||||
glGenRenderbuffersOES(1, &depthRenderbuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
}
|
||||
|
||||
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
return NO;
|
||||
}
|
||||
/* end create buffers */
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)setCurrentContext {
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[EAGLContext setCurrentContext:context];
|
||||
}
|
||||
|
||||
|
||||
- (void)swapBuffers {
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
|
||||
}
|
||||
|
||||
|
||||
- (void)layoutSubviews {
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[EAGLContext setCurrentContext:context];
|
||||
}
|
||||
|
||||
- (void)destroyFramebuffer {
|
||||
|
||||
glDeleteFramebuffersOES(1, &viewFramebuffer);
|
||||
viewFramebuffer = 0;
|
||||
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
|
||||
viewRenderbuffer = 0;
|
||||
|
||||
if (depthRenderbuffer) {
|
||||
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
|
||||
depthRenderbuffer = 0;
|
||||
}
|
||||
glDeleteFramebuffersOES(1, &viewFramebuffer);
|
||||
viewFramebuffer = 0;
|
||||
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
|
||||
viewRenderbuffer = 0;
|
||||
|
||||
if (depthRenderbuffer) {
|
||||
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
|
||||
depthRenderbuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
|
||||
[self destroyFramebuffer];
|
||||
if ([EAGLContext currentContext] == context) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
[context release];
|
||||
[super dealloc];
|
||||
|
||||
[self destroyFramebuffer];
|
||||
if ([EAGLContext currentContext] == context) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
[context release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user