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Remove debugging code.
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@@ -824,7 +824,6 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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Uint32 Amask, Rmask, Gmask, Bmask;
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SDL_PixelFormatEnumToMasks(texture->format, &(data->depth),
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&Rmask, &Gmask, &Bmask, &Amask);
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printf("%d %x %x %x %x\n", data->depth, Rmask, Gmask, Bmask, Amask);
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data->visual = PixelFormatEnumToVisual(renderer, texture->format);
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}
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else
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