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Throw a FIXME in there, we'll need to take care of this later.
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@ -1598,6 +1598,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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return 0;
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}
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} else {
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/* FIXME: Get the best supported texture format */
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if (surface->format->Amask
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|| !(surface->map->info.flags &
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(SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
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