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Fixed the coordinates for pixel coverage in blits
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@@ -1292,13 +1292,13 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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data->glBegin(GL_TRIANGLE_STRIP);
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data->glTexCoord2f(minu, minv);
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data->glVertex2f(0.5f + minx, 0.5f + miny);
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data->glVertex2f((GLfloat) minx, (GLfloat) miny);
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data->glTexCoord2f(maxu, minv);
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data->glVertex2f(0.5f + maxx, 0.5f + miny);
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data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
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data->glTexCoord2f(minu, maxv);
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data->glVertex2f(0.5f + minx, 0.5f + maxy);
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data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
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data->glTexCoord2f(maxu, maxv);
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data->glVertex2f(0.5f + maxx, 0.5f + maxy);
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data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
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data->glEnd();
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if (shader) {
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