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Date: Fri, 12 Dec 2003 11:51:21 +0900
From: Hayashi Naoyuki Subject: Tru64 audio(mme) fix ./src/audio/mme/SDL_mmeaudio.c Fix the sound skip problem which is caused even if it recover from high load.
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@@ -191,17 +191,16 @@ static int MME_OpenAudio(_THIS, SDL_AudioSpec *spec)
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static void MME_WaitAudio(_THIS)
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{
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mmeWaitForCallbacks ();
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mmeProcessCallbacks ();
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while ( inUse[next_buffer] ) {
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mmeWaitForCallbacks();
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mmeProcessCallbacks();
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}
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}
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static Uint8 *MME_GetAudioBuf(_THIS)
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{
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Uint8 *retval;
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while ( inUse[next_buffer] )
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;
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inUse[next_buffer] = TRUE;
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retval = (Uint8 *)(shm->wHdr[next_buffer].lpData);
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return retval;
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@@ -220,13 +219,15 @@ static void MME_WaitDone(_THIS)
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int i;
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if ( shm->sound ) {
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for (i = 0; i < NUM_BUFFERS; i++)
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while ( inUse[i] ) {
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mmeWaitForCallbacks();
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mmeProcessCallbacks();
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}
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result = waveOutReset(shm->sound);
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if ( result != MMSYSERR_NOERROR )
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SetMMerror("waveOutReset()", result);
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else {
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mmeWaitForCallbacks ();
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mmeProcessCallbacks ();
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}
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mmeProcessCallbacks();
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}
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}
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@@ -246,6 +247,7 @@ static void MME_CloseAudio(_THIS)
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result = waveOutClose(shm->sound);
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if (result != MMSYSERR_NOERROR )
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SetMMerror("waveOutClose()", result);
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mmeProcessCallbacks();
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}
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result = mmeFreeMem(shm);
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if (result != MMSYSERR_NOERROR )
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