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Optimization suggested by Ryan:
Don't set the same OpenGL context multiple times
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@ -126,6 +126,7 @@ struct SDL_Window
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int display;
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SDL_Renderer *renderer;
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SDL_GLContext context;
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void *userdata;
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void *driverdata;
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@ -2566,6 +2566,12 @@ SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
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if (!context) {
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window = NULL;
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}
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if (window) {
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if (window->context == context) {
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return 0;
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}
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window->context = context;
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}
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return _this->GL_MakeCurrent(_this, window, context);
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}
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