If a double-buffered surface was requested, and a plain hardware surface

was returned, we should create a shadow surface.
This commit is contained in:
Sam Lantinga 2003-01-26 04:30:18 +00:00
parent 421f10e497
commit 454697a169

View File

@ -836,7 +836,10 @@ do { \
as soon as they are performed, so we need to buffer them
*/
( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
(SDL_VideoSurface->flags&SDL_HWSURFACE))
(SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
( (flags&SDL_DOUBLEBUF) &&
(SDL_VideoSurface->flags&SDL_HWSURFACE) &&
!(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
) ) {
SDL_CreateShadowSurface(bpp);
if ( SDL_ShadowSurface == NULL ) {