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https://github.com/yawut/SDL.git
synced 2026-08-25 18:25:16 -05:00
Whoops, can't call glOrtho() repeatedly
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@@ -121,6 +121,7 @@ SDL_RenderDriver GL_RenderDriver = {
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typedef struct
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{
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SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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int blendMode;
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@@ -357,10 +358,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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} else {
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data->glEnable(GL_TEXTURE_2D);
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}
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->updateSize = SDL_TRUE;
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return renderer;
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}
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@@ -374,9 +372,10 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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return -1;
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}
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data->glViewport(0, 0, window->w, window->h);
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data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
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1.0);
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if (data->updateSize) {
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GL_DisplayModeChanged(renderer);
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data->updateSize = SDL_FALSE;
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}
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return 0;
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}
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@@ -386,9 +385,14 @@ GL_DisplayModeChanged(SDL_Renderer * renderer)
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glViewport(0, 0, window->w, window->h);
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data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
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1.0);
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return 0;
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}
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static __inline__ int
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