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Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
Charles Huber If SDL_CreateTexture() takes the !IsSupportedFormat() path it will return a SDL_Texture* with a NULL driverdata member. If you then SDL_GL_BindTexture() this will cause a segfault in GL_BindTexture() when it unconditionally dereferences driverdata.
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@ -1739,11 +1739,13 @@ int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
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CHECK_TEXTURE_MAGIC(texture, -1);
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renderer = texture->renderer;
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if (renderer && renderer->GL_BindTexture) {
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if (texture->native) {
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return SDL_GL_BindTexture(texture->native, texw, texh);
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} else if (renderer && renderer->GL_BindTexture) {
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return renderer->GL_BindTexture(renderer, texture, texw, texh);
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} else {
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return SDL_Unsupported();
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}
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return SDL_Unsupported();
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}
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int SDL_GL_UnbindTexture(SDL_Texture *texture)
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