Date: Mon, 20 Feb 2006 19:54:51 -0500

From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :)  SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m
This commit is contained in:
Sam Lantinga
2006-02-21 02:42:05 +00:00
parent 67bb54a064
commit 36d9314efa

View File

@@ -109,7 +109,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
attr[i++] = (NSOpenGLPixelFormatAttribute)nil;
}
attr[i++] = NSOpenGLPFAScreenMask;