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Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code I stopped complaining and went in an fixed the bug myself :) SDL always dies if you try to use FSAA on Mac OS X, the problem is in the file: SDL_QuartzGL.m
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@@ -109,7 +109,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = this->gl_config.multisamplesamples;
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attr[i++] = NSOpenGLPFANoRecovery;
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attr[i++] = (NSOpenGLPixelFormatAttribute)nil;
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}
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attr[i++] = NSOpenGLPFAScreenMask;
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