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https://github.com/yawut/SDL.git
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tree 8cbca1e6b293
parent 7ddddb71cec9 author Edward Rudd <urkle@outoforder.cc> 1358030045 18000 committer Edward Rudd <urkle@outoforder.cc> 1358030045 18000 revision 6820 branch default Consolidate iterating the SupportedControllers array also fix memory leak when controller mapping not found
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parent
b2bcc76cd9
commit
36788932ef
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@ -242,11 +242,24 @@ ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
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return s_pXInputMapping;
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}
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else
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#endif
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
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ControllerMapping_t *pSupportedController = s_pSupportedControllers;
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while ( pSupportedController )
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{
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if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
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{
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return pSupportedController;
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}
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pSupportedController = pSupportedController->next;
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}
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}
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return NULL;
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}
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/*
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* convert a string to its enum equivalent
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*/
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@ -681,19 +694,6 @@ SDL_GameControllerNameForIndex(int device_index)
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{
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return pSupportedController->name;
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}
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else
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
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pSupportedController = s_pSupportedControllers;
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while ( pSupportedController )
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{
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if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
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{
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return pSupportedController->name;
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}
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pSupportedController = pSupportedController->next;
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}
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}
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return NULL;
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}
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@ -708,24 +708,6 @@ int SDL_IsGameController(int device_index)
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{
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return 1;
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}
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else
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
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pSupportedController = s_pSupportedControllers;
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// debug code to help get the guid string for a new joystick
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/* char szGUID[33];
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SDL_JoystickGetGUIDString( jGUID, szGUID, sizeof(szGUID) );
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printf( "%s\n", pchGUID );
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SDL_free( pchGUID );*/
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while ( pSupportedController )
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{
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if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
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{
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return 1;
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}
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pSupportedController = pSupportedController->next;
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}
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}
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return 0;
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}
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@ -760,37 +742,21 @@ SDL_GameControllerOpen(int device_index)
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gamecontrollerlist = gamecontrollerlist->next;
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}
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// Create and initialize the joystick
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gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
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if (gamecontroller == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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// Find a Controller Mapping
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pSupportedController = SDL_PrivateGetControllerMapping(device_index);
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if ( !pSupportedController )
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{
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SDL_JoystickGUID jGUID;
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jGUID = SDL_JoystickGetDeviceGUID( device_index );
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pSupportedController = s_pSupportedControllers;
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while ( pSupportedController )
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{
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if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
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{
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break;
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}
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pSupportedController = pSupportedController->next;
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}
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}
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if ( !pSupportedController )
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{
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SDL_SetError("Couldn't find mapping for device (%d)", device_index );
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return (NULL);
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}
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// Create and initialize the joystick
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gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
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if (gamecontroller == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
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gamecontroller->joystick = SDL_JoystickOpen(device_index);
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if ( !gamecontroller->joystick ) {
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@ -1024,7 +990,6 @@ SDL_GameControllerQuit(void)
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SDL_GameControllerClose(SDL_gamecontrollers);
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}
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pControllerMap = s_pSupportedControllers;
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while ( s_pSupportedControllers )
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{
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pControllerMap = s_pSupportedControllers;
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