video: Style nits

This commit is contained in:
Ash
2018-10-01 20:07:32 +10:00
committed by Ash Logan
parent fc427d8d72
commit 341f15a22a

View File

@@ -1,8 +1,29 @@
#include "../../SDL_internal.h"
/*
Simple DirectMedia Layer
Copyright (C) 2018-2018 Ash Logan <ash@heyquark.com>
Copyright (C) 2018-2018 rw-r-r-0644 <r.r.qwertyuiop.r.r@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if SDL_VIDEO_DRIVER_WIIU
/* SDL internals */
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
#include "SDL_version.h"
#include "SDL_syswm.h"
@@ -25,6 +46,14 @@
#include "texture_shader.h"
static int WIIU_VideoInit(_THIS);
static int WIIU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void WIIU_VideoQuit(_THIS);
static void WIIU_PumpEvents(_THIS);
static int WIIU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
static int WIIU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects);
static void WIIU_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
#define WIIU_DATA "_SDL_WiiUData"
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
@@ -35,21 +64,6 @@ typedef struct
GX2Texture texture;
} WIIU_WindowData;
static int WIIU_VideoInit(_THIS);
static int WIIU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static void WIIU_VideoQuit(_THIS);
static void WIIU_PumpEvents(_THIS);
static int WIIU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
static int WIIU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects);
static void WIIU_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
static const float position_vb[] =
{
-1.0f, -1.0f,
@@ -83,45 +97,6 @@ static GX2RBuffer tex_coord_buffer = {
static WHBGfxShaderGroup group = { 0 };
static GX2Sampler sampler = {0};
static int WIIU_Available(void)
{
return 1;
}
static void WIIU_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *WIIU_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice*) SDL_calloc(1, sizeof(SDL_VideoDevice));
if(!device) {
SDL_OutOfMemory();
return NULL;
}
device->VideoInit = WIIU_VideoInit;
device->VideoQuit = WIIU_VideoQuit;
device->SetDisplayMode = WIIU_SetDisplayMode;
device->PumpEvents = WIIU_PumpEvents;
device->CreateWindowFramebuffer = WIIU_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIIU_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIIU_DestroyWindowFramebuffer;
device->free = WIIU_DeleteDevice;
return device;
}
VideoBootStrap WIIU_bootstrap = {
"WiiU", "Video driver for Nintendo WiiU",
WIIU_Available, WIIU_CreateDevice
};
static int WIIU_VideoInit(_THIS)
{
SDL_DisplayMode mode;
@@ -173,15 +148,6 @@ static void WIIU_VideoQuit(_THIS)
WHBProcShutdown();
}
static int WIIU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
return 0;
}
static void WIIU_PumpEvents(_THIS)
{
}
static int WIIU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
int bpp;
@@ -268,4 +234,51 @@ static void WIIU_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
SDL_free(data);
}
static int WIIU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
return 0;
}
static void WIIU_PumpEvents(_THIS)
{
}
static int WIIU_Available(void)
{
return 1;
}
static void WIIU_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *WIIU_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice*) SDL_calloc(1, sizeof(SDL_VideoDevice));
if(!device) {
SDL_OutOfMemory();
return NULL;
}
device->VideoInit = WIIU_VideoInit;
device->VideoQuit = WIIU_VideoQuit;
device->SetDisplayMode = WIIU_SetDisplayMode;
device->PumpEvents = WIIU_PumpEvents;
device->CreateWindowFramebuffer = WIIU_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIIU_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIIU_DestroyWindowFramebuffer;
device->free = WIIU_DeleteDevice;
return device;
}
VideoBootStrap WIIU_bootstrap = {
"WiiU", "Video driver for Nintendo WiiU",
WIIU_Available, WIIU_CreateDevice
};
#endif /* SDL_VIDEO_DRIVER_WIIU */