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Fixed bug #50
Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that actually use that key combination. [Note: This is also consistent with X11 on the Linux console]
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@ -922,7 +922,7 @@ static void handle_keyboard(_THIS)
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pressed = SDL_PRESSED;
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}
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TranslateKey(scancode, &keysym);
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/* Handle Alt-FN for vt switch */
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/* Handle Ctrl-Alt-FN for vt switch */
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switch (keysym.sym) {
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case SDLK_F1:
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case SDLK_F2:
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@ -936,7 +936,8 @@ static void handle_keyboard(_THIS)
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case SDLK_F10:
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case SDLK_F11:
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case SDLK_F12:
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if ( SDL_GetModState() & KMOD_ALT ) {
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if ( (SDL_GetModState() & KMOD_CTRL) &&
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(SDL_GetModState() & KMOD_ALT) ) {
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if ( pressed ) {
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switch_vt(this, (keysym.sym-SDLK_F1)+1);
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}
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