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https://github.com/yawut/SDL.git
synced 2026-10-01 04:36:42 -05:00
Fixed mouse enter/leave events for a single window.
You lose mouse focus in Cocoa when the window is no longer key.
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@@ -129,6 +129,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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{
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int index;
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/* We're going to get keyboard events, since we're key. */
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index = _data->videodata->keyboard;
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SDL_SetKeyboardFocus(index, _data->windowID);
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}
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@@ -136,7 +137,16 @@ static __inline__ void ConvertNSRect(NSRect *r)
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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int index;
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SDL_Mouse *mouse;
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/* Some other window will get mouse events, since we're not key. */
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index = _data->videodata->mouse;
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mouse = SDL_GetMouse(index);
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if (mouse->focus == _data->windowID) {
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SDL_SetMouseFocus(index, 0);
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}
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/* Some other window will get keyboard events, since we're not key. */
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index = _data->videodata->keyboard;
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SDL_SetKeyboardFocus(index, 0);
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}
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@@ -227,14 +237,21 @@ static __inline__ void ConvertNSRect(NSRect *r)
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index = _data->videodata->mouse;
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mouse = SDL_GetMouse(index);
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if (mouse->focus != _data->windowID) {
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SDL_SetMouseFocus(index, _data->windowID);
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}
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point = [NSEvent mouseLocation];
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point.x = point.x - rect.origin.x;
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point.y = rect.size.height - (point.y - rect.origin.y);
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SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y);
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if ( point.x < 0 || point.x >= rect.size.width ||
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point.y < 0 || point.y >= rect.size.height ) {
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if (mouse->focus != 0) {
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SDL_SetMouseFocus(index, 0);
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}
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} else {
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if (mouse->focus != _data->windowID) {
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SDL_SetMouseFocus(index, _data->windowID);
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}
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SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y);
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}
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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