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Fixed bug 1423 - Finger touch events don't report pressure
Philip Taylor 2012-02-19 08:34:52 PST SDL_touch.c never actually uses the 'pressurein' arguments to SDL_SendFingerDown/SDL_SendTouchMotion, so it doesn't report the real pressure. Also it uses touch->pressureres which is never initialised. Also it fails to initialise some fields of event.tfinger for certain events, so applications might try to use bogus data. The attached patch seems to be enough to produce generally sensible output on Android.
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@@ -141,6 +141,7 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
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SDL_touchPads[index]->xres = (1<<(16-1));
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SDL_touchPads[index]->yres = (1<<(16-1));
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SDL_touchPads[index]->pressureres = (1<<(16-1));
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//Do I want this here? Probably
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SDL_GestureAddTouch(SDL_touchPads[index]);
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@@ -329,7 +330,7 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
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//scale to Integer coordinates
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x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres));
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y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
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pressure = (Uint16)((yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
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pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
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finger = SDL_GetFinger(touch,fingerid);
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if(down) {
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@@ -357,6 +358,8 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
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event.tfinger.touchId = id;
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event.tfinger.x = x;
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event.tfinger.y = y;
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event.tfinger.dx = 0;
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event.tfinger.dy = 0;
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event.tfinger.pressure = pressure;
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event.tfinger.state = touch->buttonstate;
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event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
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@@ -384,6 +387,7 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
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event.tfinger.y = finger->y;
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event.tfinger.dx = 0;
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event.tfinger.dy = 0;
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event.tfinger.pressure = pressure;
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if(SDL_DelFinger(touch,fingerid) < 0) return 0;
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posted = (SDL_PushEvent(&event) > 0);
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@@ -412,7 +416,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
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//scale to Integer coordinates
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x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres));
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y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
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pressure = (Uint16)((yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
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pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
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if(touch->flush_motion) {
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return 0;
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}
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