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ios: Fixed math include in demos.
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*/
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#include "SDL.h"
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#include "math.h"
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#include <math.h>
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#include "common.h"
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#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */
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@ -5,7 +5,7 @@
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*/
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#include "SDL.h"
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#include "math.h"
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#include <math.h>
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#include "common.h"
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#define BRUSH_SIZE 32 /* width and height of the brush */
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