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Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
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@@ -168,13 +168,13 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
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next.x = dimensions.x;
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next.y = dimensions.y;
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result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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next.x = dimensions.w / 2 + 1;
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next.x = dimensions.w / 2;
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//Unneeded: next.y = dimensions.y;
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result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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next.x = dimensions.x;
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next.y = dimensions.h / 2 + 1;
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next.y = dimensions.h / 2;
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result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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next.x = dimensions.w / 2 + 1;
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next.x = dimensions.w / 2;
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//Unneeded: next.y = dimensions.h / 2 + 1;
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result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
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return result;
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