render/wiiu: Drawing is synchronized with refresh rate

This commit is contained in:
rw-r-r-0644 2019-01-12 16:28:03 +01:00 committed by Ash Logan
parent d9111d5873
commit 2961cdf16a

View File

@ -208,7 +208,7 @@ SDL_RenderDriver WIIU_RenderDriver = {
.CreateRenderer = WIIU_SDL_CreateRenderer,
.info = {
.name = "WiiU GX2",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE,
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 13, //21,
.texture_formats = {
/* TODO: Alpha-less (X) formats */