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Prevented SDL_SendDown from sending on nonexistent touch devices.
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@@ -312,6 +312,10 @@ SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressu
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int posted;
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SDL_Touch* touch = SDL_GetTouch(id);
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if(!touch) {
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return SDL_TouchNotFoundError(id);
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}
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if(down) {
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SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
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if(finger == NULL) {
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@@ -374,7 +378,10 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
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int yrel;
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int x_max = 0, y_max = 0;
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if (!touch || touch->flush_motion) {
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if (!touch) {
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return SDL_TouchNotFoundError(id);
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}
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if(touch->flush_motion) {
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return 0;
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}
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@@ -459,8 +466,9 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
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int posted;
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Uint32 type;
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if (!touch) {
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return 0;
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return SDL_TouchNotFoundError(id);
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}
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/* Figure out which event to perform */
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@@ -510,4 +518,13 @@ SDL_GetTouchName(int id)
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return touch->name;
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}
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int SDL_TouchNotFoundError(int id) {
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printf("ERROR: Cannot send touch on non-existent device with id: %i make sure SDL_AddTouch has been called\n",id);
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printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
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int i;
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for(i=0;i < SDL_num_touch;i++) {
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printf("ERROR: %i\n",SDL_touchPads[i]->id);
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}
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -313,7 +313,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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touch.pressureres = touch.pressure_max - touch.pressure_min;
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if (SDL_AddTouch(&touch, "") < 0) {
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return;
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continue;
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}
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}
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float x = [touch normalizedPosition].x;
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