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https://github.com/yawut/SDL.git
synced 2026-09-09 01:26:24 -05:00
Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
It's a cleaner solution.
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@@ -418,8 +418,9 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
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return pixel_format;
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}
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int
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WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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/* actual work of WIN_GL_SetupWindow() happens here. */
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static int
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WIN_GL_SetupWindowInternal(_THIS, SDL_Window * window)
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{
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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PIXELFORMATDESCRIPTOR pfd;
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@@ -529,6 +530,17 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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return 0;
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}
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int
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WIN_GL_SetupWindow(_THIS, SDL_Window * window)
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{
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/* The current context is lost in here; save it and reset it. */
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SDL_Window *current_win = SDL_GL_GetCurrentWindow();
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SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
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const int retval = WIN_GL_SetupWindowInternal(_this, window);
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WIN_GL_MakeCurrent(_this, current_win, current_ctx);
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return retval;
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}
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SDL_GLContext
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WIN_GL_CreateContext(_THIS, SDL_Window * window)
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{
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@@ -231,15 +231,10 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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}
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#if SDL_VIDEO_OPENGL_WGL
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if (window->flags & SDL_WINDOW_OPENGL) {
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/* The current context is lost in SDL_GL_SetupWindow; recover it. */
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SDL_Window *current_win = SDL_GL_GetCurrentWindow();
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SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
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if (WIN_GL_SetupWindow(_this, window) < 0) {
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WIN_DestroyWindow(_this, window);
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WIN_GL_MakeCurrent(_this, current_win, current_ctx);
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return -1;
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}
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WIN_GL_MakeCurrent(_this, current_win, current_ctx);
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}
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#endif
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return 0;
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