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Fixed bug 2008 - error typos in gles2 renderer
Martin Gerhardy The attached patch fixes some typos in the SDL_SetError calls that are a little bit misleading.
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@@ -1086,7 +1086,7 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int cou
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rdata->glDrawArrays(GL_POINTS, 0, count);
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SDL_stack_free(vertices);
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if (rdata->glGetError() != GL_NO_ERROR) {
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return SDL_SetError("Failed to render lines");
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return SDL_SetError("Failed to render points");
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}
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return 0;
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}
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@@ -1160,7 +1160,7 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
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rdata->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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if (rdata->glGetError() != GL_NO_ERROR) {
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return SDL_SetError("Failed to render lines");
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return SDL_SetError("Failed to render filled rects");
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}
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return 0;
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}
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