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Fixed variable scoping for Windows build
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@ -291,7 +291,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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HICON hicon = NULL;
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BYTE *icon_bmp;
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int icon_len;
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int icon_len, y;
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SDL_RWops *dst;
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/* Create temporary bitmap buffer */
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@ -318,7 +318,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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/* Write the pixels upside down into the bitmap buffer */
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SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888);
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int y = icon->h;
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y = icon->h;
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while (y--) {
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Uint8 *src = (Uint8 *) icon->pixels + y * icon->pitch;
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SDL_RWwrite(dst, src, icon->pitch, 1);
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