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Hum.
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@@ -154,8 +154,10 @@ void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
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*p = [ window_view convertPoint:*p fromView: nil ];
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/* The coordinates need to be inverted */
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p->y = [window_view frame].size.height - p->y - 1;
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/* If OSX version is 10.3.0 or later, we need a workaround in OpenGL mode */
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if ( system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
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p->y = [window_view frame].size.height - p->y - 1;
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}
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}
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}
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