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Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
This commit is contained in:
@@ -862,7 +862,8 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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SDL_WINDOW_OPENGL |
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SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_INPUT_GRABBED);
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SDL_WINDOW_INPUT_GRABBED |
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SDL_WINDOW_FOREIGN);
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char *title = window->title;
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if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
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