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https://github.com/yawut/SDL.git
synced 2026-08-23 01:05:09 -05:00
Fixed up new functions and files so that they build as part of SDL.
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@@ -68,7 +68,7 @@ typedef struct SDL_Poly {
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*
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* \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *A);
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extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *B);
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/**
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* \brief Determine whether two rectangles intersect.
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@@ -1256,7 +1256,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse);
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse ** ellipse, int count);
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count);
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/**
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* \brief Fill an ellipse on the current rendering target with the drawing color.
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@@ -2546,7 +2546,7 @@ int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) {
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return SDL_RenderFillEllipses(&ellipse,1);
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}
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int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) {
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int SDL_RenderFillEllipses(const SDL_Ellipse * ellipse, int count) {
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return -1;
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}
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