Fixed up new functions and files so that they build as part of SDL.

This commit is contained in:
Eli Gottlieb
2010-06-03 17:21:40 -04:00
parent b24db2415a
commit 0566e957f7
3 changed files with 3 additions and 3 deletions

View File

@@ -68,7 +68,7 @@ typedef struct SDL_Poly {
*
* \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *A);
extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *B);
/**
* \brief Determine whether two rectangles intersect.

View File

@@ -1256,7 +1256,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse);
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse ** ellipse, int count);
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count);
/**
* \brief Fill an ellipse on the current rendering target with the drawing color.

View File

@@ -2546,7 +2546,7 @@ int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) {
return SDL_RenderFillEllipses(&ellipse,1);
}
int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) {
int SDL_RenderFillEllipses(const SDL_Ellipse * ellipse, int count) {
return -1;
}