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Program: Revert adding override phases to the output BYAML
This is causing Splatoon to crash. Not sure why at this point, but this data is not important, so let's get rid of it for now.
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@@ -308,13 +308,7 @@ void Run(InvocationContext context)
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{ "BaseByamlStartTime", baseTime.ToString("O") },
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{ "PhaseLength", phaseLength },
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{ "ScheduleLength", scheduleLength },
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{ "RandomSeed", seed.ToString() },
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{
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"OverridePhases",
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overridePhases.Select(p =>
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new KeyValuePair<string, dynamic>(p.Key.ToString("O"), p.Value.ToByamlCompatibleFormat()))
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.ToDictionary()
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}
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{ "RandomSeed", seed.ToString() }
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};
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ByamlFile.Save(outputByamlPath, lastByaml, new ByamlSerializerSettings()
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