Jirachi Non English Source code

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notblisy 2023-11-17 08:59:19 -05:00 committed by GitHub
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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "jirachi.img.bin"
TicketPalette: ; 1604
INCBIN "jirachi.pal.bin"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $04,$04,$01,$01,$01,$01,$01
Instructions1: ; 1921
db "Veuillez connecter l'e-Reader a\n"
db "RUBIS ou SAPHIR et sélectionner\n"
db "EVENEMENTS MYSTERES sur le menu\n"
db "principal. B pour annuler.\0"
Instructions2: ; 199d
db "Appuyez sur le Bouton A de la\n"
db "Game Boy Advance contenant\n"
db "POKéMON RUBIS ou SAPHIR pour\n"
db "commencer l'envoi de JIRACHI\0"
DeliveryInProcess: ; 1a0d
db " Réception JIRACHI en cours...\0"
TicketDelivered: ; 1a2f
db "JIRACHI recu!\n"
db "\n"
db "Appuyez sur A pour renvoyer.\n"
db "Appuyez sur B pour annuler.\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7

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all: 00-C000-EN.raw verify
verify:
md5sum --check eonticket.md5
eonticket-%.tx: eonticket.asm
python ../scripts/regionalize.py $< $@ $* $*
eonticket-%.o: eonticket-%.tx
./rgbasm -o $@ $<
eonticket-%.gbc: eonticket-%.o
./rgblink -o $@ $<
eonticket-%.bin: eonticket-%.gbc
python ../scripts/stripgbc.py $< $@
eonticket-%.mev: eonticket-%.bin
python ../scripts/checksum.py $< $@
prologue-%.tx: prologue.asm
python ../scripts/regionalize.py $< $@ $* $*
prologue-%.o: prologue-%.tx
./rgbasm -o $@ $<
prologue-%.gbc: prologue-%.o
./rgblink -o $@ $<
prologue-%.bin: prologue-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.tx: 00-C000.asm eonticket-%.mev prologue-%.bin
python ../scripts/ereadertext.py $< $@ $*
00-C000-%.o: 00-C000-%.tx
./rgbasm -o $@ $<
00-C000-%.gbc: 00-C000-%.o
./rgblink -o $@ $<
00-C000-%.z80: 00-C000-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.vpk: 00-C000-%.z80
./nevpk -c -i $< -o $@
00-C000-%.raw: 00-C000-%.vpk
./nedcmake -i $< -o $@ -type 1 -region 1
clean:
rm -f *.tx *.o *.gbc *.z80 *.bin *.mev *.vpk *.raw

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommandsjirachibattlefr.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 0,6 ; mossdeep
db 8 ; girl near rock
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_EN La PIERRE BLANCHE à ALGATIA\n"
Text_EN "brille…@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
db $5A
virtualmsgbox Wish
waitmsg
db $6E, $17, $8
release
compare LASTRESULT, 0
virtualgotoif 5, checkspot
Changemind:
virtualmsgbox Change
waitmsg
waitkeypress
release
end
CHANNELRNG
STORAGETABLE
TEMPJIRACHI
STRUCTURETABLEG
MEMCOPYJIRACHI
RETURN
FIXJIRACHIANDCOPY
CAPTUREJIRACHI
FINALSTORAGE
MOVEPLAYERDOWNRIGHT
MOVEPLAYERRIGHTFACEUP
MOVEPLAYERQUESTION
checkspot:
virtualmsgbox Youdo
waitmsg
waitkeypress
release
db $43
compare LASTRESULT, 5
virtualgotoif 2, NoRoom
copyvar $800B, $800D
getplayerpos $8000, $8001
compare $8000, $37
virtualgotoif 5, Movement2
Movement1:
applymovement $FF, $02029034
waitmovement $FF
Movement2:
applymovement $FF, $02029037
battle:
waitmovement $FF
pause $10
special $13B
sound $83
pause $10
pause $10
applymovement $FF, $0202903C
waitmovement $FF
sound $15
virtualmsgbox Pokemon
waitmsg
waitkeypress
release
playmoncry $199, $0
virtualmsgbox Jirachi
waitmsg
waitkeypress
release
callasm $02028DF1
callasm $02028FBD
waitmoncry
special $139
playsong $01CE, $0
waitstate
db $43
comparevar LASTRESULT, $800B
virtualgotoif 3, FlewAway
Catch:
callasm $02028FF1
killscript
NoRoom:
virtualmsgbox NoSpace
waitmsg
waitkeypress
release
end
FlewAway:
db $97, $01
db $97, $00
virtualmsgbox Flew
waitmsg
waitkeypress
release
end
Wish:
Text_EN "As-tu un vœu?@"
Youdo:
Text_EN "Vraiment? Alors touche\n"
Text_EN "la PIERRE BLANCHE!@"
Change:
Text_EN "Tu es sûr? Tout le monde a\n"
Text_EN "un voeux…@"
Flew:
Text_EN "Le JIRACHI sest envolé!@"
NoSpace:
Text_EN "Tu ne peux pas faire un vœu\n"
Text_EN "avec une équipe pleine!@"
Pokemon:
Text_EN "Oh? Un Pokémon?@"
Jirachi:
Text_EN "Voeeeu!@"
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "prologue", ROM0[$100]
db "GameFreak inc."
db 0,0,0,0,0,0
dd 0
Text "e reader" ; no string terminator
db 0,0,0,0,$01,$55
db 0,0,0,0
db REGION_FR
db 0
db "GameFreak inc."
db 0,0
EOF

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommands.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 14,10 ; Petalburg Gym
db 2 ; Norman
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db MIX_RECORDS_ITEM
db 1 ; ???
IF REGION == REGION_DE
db 5 ; distribution limit from German debug ROM
ELSE
db 30 ; distribution limit from English release
ENDC
dw EON_TICKET
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_DE "Lauf und besuche deinen Vater in der\n"
Text_DE "ARENA von BLÜTENBURG CITY.@"
Text_EN "Go see your father at the GYM in\n"
Text_EN "PETALBURG.@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
setwildbattle $19A, $1E, $5e
callasm $08080ec1
callasm $08053441
callasm $08080919
callasm $0805334d
pause $300
playmoncry $19A, $0
waitmoncry
dowildbattle
.delete_script
killscript
EVENTLEGAL2
METLOCATION
GAMEORIGIN
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
clearflag $0438
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "jirachi.img.bin"
TicketPalette: ; 1604
INCBIN "jirachi.pal.bin"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $04,$04,$01,$01,$01,$01,$01 ;
Instructions1: ; 1921
db "Verbinde den e-Reader mit POKéMON\n"
db "Rubin oder Saphir und wahle\n"
db "GEHEIMGESCHEHEN im Spiels.\n"
db "Drucke B, um abzubrechen.\0"
Instructions2: ; 199d
db "Drucke den A auf dem GameBoy\n"
db "Advance mit Pokémon Rubin oder\n"
db "Saphir, um mit der Ubertragung des\n"
db "AON-TICKET zu beginnen\0"
DeliveryInProcess: ; 1a0d
db "Die Ubertragung des AON-TICKET\n"
db "bist im Gange..\0"
TicketDelivered: ; 1a2f
db "Das AON-TICKET wurde ubertragen!\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7

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all: 00-C000-EN.raw verify
verify:
md5sum --check eonticket.md5
eonticket-%.tx: eonticket.asm
python ../scripts/regionalize.py $< $@ $* $*
eonticket-%.o: eonticket-%.tx
./rgbasm -o $@ $<
eonticket-%.gbc: eonticket-%.o
./rgblink -o $@ $<
eonticket-%.bin: eonticket-%.gbc
python ../scripts/stripgbc.py $< $@
eonticket-%.mev: eonticket-%.bin
python ../scripts/checksum.py $< $@
prologue-%.tx: prologue.asm
python ../scripts/regionalize.py $< $@ $* $*
prologue-%.o: prologue-%.tx
./rgbasm -o $@ $<
prologue-%.gbc: prologue-%.o
./rgblink -o $@ $<
prologue-%.bin: prologue-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.tx: 00-C000.asm eonticket-%.mev prologue-%.bin
python ../scripts/ereadertext.py $< $@ $*
00-C000-%.o: 00-C000-%.tx
./rgbasm -o $@ $<
00-C000-%.gbc: 00-C000-%.o
./rgblink -o $@ $<
00-C000-%.z80: 00-C000-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.vpk: 00-C000-%.z80
./nevpk -c -i $< -o $@
00-C000-%.raw: 00-C000-%.vpk
./nedcmake -i $< -o $@ -type 1 -region 1
clean:
rm -f *.tx *.o *.gbc *.z80 *.bin *.mev *.vpk *.raw

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommandsjirachibattleger.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 0,6 ; mossdeep
db 8 ; girl near rock
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_EN "Der WEISSE FELSEN in MOOSBACH\n"
Text_EN "leuchtet.@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
db $5A
virtualmsgbox Wish
waitmsg
db $6E, $17, $8
release
compare LASTRESULT, 0
virtualgotoif 5, checkspot
Changemind:
virtualmsgbox Change
waitmsg
waitkeypress
release
end
CHANNELRNG
STORAGETABLE
TEMPJIRACHI
STRUCTURETABLEG
MEMCOPYJIRACHI
RETURN
FIXJIRACHIANDCOPY
CAPTUREJIRACHI
FINALSTORAGE
MOVEPLAYERDOWNRIGHT
MOVEPLAYERRIGHTFACEUP
MOVEPLAYERQUESTION
checkspot:
virtualmsgbox Youdo
waitmsg
waitkeypress
release
db $43
compare LASTRESULT, 5
virtualgotoif 2, NoRoom
copyvar $800B, $800D
getplayerpos $8000, $8001
compare $8000, $37
virtualgotoif 5, Movement2
Movement1:
applymovement $FF, $02029034
waitmovement $FF
Movement2:
applymovement $FF, $02029037
battle:
waitmovement $FF
pause $10
special $13B
sound $83
pause $10
pause $10
applymovement $FF, $0202903C
waitmovement $FF
sound $15
virtualmsgbox Pokemon
waitmsg
waitkeypress
release
playmoncry $199, $0
virtualmsgbox Jirachi
waitmsg
waitkeypress
release
callasm $02028DF1
callasm $02028FBD
waitmoncry
special $139
playsong $01CE, $0
waitstate
db $43
comparevar LASTRESULT, $800B
virtualgotoif 3, FlewAway
Catch:
callasm $02028FF1
killscript
NoRoom:
virtualmsgbox NoSpace
waitmsg
waitkeypress
release
end
FlewAway:
db $97, $01
db $97, $00
virtualmsgbox Flew
waitmsg
waitkeypress
release
end
Wish:
Text_EN "Hast du einen Wunsch?@"
Youdo:
Text_EN "Ja? Dann leg einen Wunschzettel\n"
Text_EN "auf den WEISSEN FELSEN!@"
Change:
Text_EN "Ich dachte, jeder hat etwas.@"
Flew:
Text_EN "JIRACHI ist weggeflogen!@"
NoSpace:
Text_EN "Ohne Platz im Team hast du\n"
Text_EN "keinen Wunsch!@"
Pokemon:
Text_EN "Hm? Ein Pokémon?@"
Jirachi:
Text_EN "Wish!@"
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "prologue", ROM0[$100]
db "GameFreak inc."
db 0,0,0,0,0,0
dd 0
Text "e reader" ; no string terminator
db 0,0,0,0,$01,$55
db 0,0,0,0
db REGION_DE
db 0
db "GameFreak inc."
db 0,0
EOF

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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "jirachi.img.bin"
TicketPalette: ; 1604
INCBIN "jirachi.pal.bin"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $04,$04,$01,$01,$01,$01,$01 ;
Instructions1: ; 1921
db "Collega l'e-reader a POKéMON\n"
db "seleziona EVENTI SEGRETI\n"
db "nel del gioco. Ad inviare del\n"
db "del JIRACHI.\0"
Instructions2: ; 199d
db "Premi il pulsante A sul Game Boy\n"
db "Advance che contiene POKéMON\n"
db "per cominciare ad inviare\n"
db "JIRACHI\0"
DeliveryInProcess: ; 1a0d
db "Consegna del JIRACHI in corso\0"
TicketDelivered: ; 1a2f
db "del JIRACHI consegnato!\n"
db "\n"
db "Premi A per inviare di nuovo\n"
db "Premi B per annullare.\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7

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all: 00-C000-EN.raw verify
verify:
md5sum --check eonticket.md5
eonticket-%.tx: eonticket.asm
python ../scripts/regionalize.py $< $@ $* $*
eonticket-%.o: eonticket-%.tx
./rgbasm -o $@ $<
eonticket-%.gbc: eonticket-%.o
./rgblink -o $@ $<
eonticket-%.bin: eonticket-%.gbc
python ../scripts/stripgbc.py $< $@
eonticket-%.mev: eonticket-%.bin
python ../scripts/checksum.py $< $@
prologue-%.tx: prologue.asm
python ../scripts/regionalize.py $< $@ $* $*
prologue-%.o: prologue-%.tx
./rgbasm -o $@ $<
prologue-%.gbc: prologue-%.o
./rgblink -o $@ $<
prologue-%.bin: prologue-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.tx: 00-C000.asm eonticket-%.mev prologue-%.bin
python ../scripts/ereadertext.py $< $@ $*
00-C000-%.o: 00-C000-%.tx
./rgbasm -o $@ $<
00-C000-%.gbc: 00-C000-%.o
./rgblink -o $@ $<
00-C000-%.z80: 00-C000-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.vpk: 00-C000-%.z80
./nevpk -c -i $< -o $@
00-C000-%.raw: 00-C000-%.vpk
./nedcmake -i $< -o $@ -type 1 -region 1
clean:
rm -f *.tx *.o *.gbc *.z80 *.bin *.mev *.vpk *.raw

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommandsjirachibattleita.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 0,6 ; mossdeep
db 8 ; girl near rock
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_EN "La ROCCIA BIANCA a VERDEAZZUPOLI\n"
Text_EN "sta brillando@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
db $5A
virtualmsgbox Wish
waitmsg
db $6E, $17, $8
release
compare LASTRESULT, 0
virtualgotoif 5, checkspot
Changemind:
virtualmsgbox Change
waitmsg
waitkeypress
release
end
CHANNELRNG
STORAGETABLE
TEMPJIRACHI
STRUCTURETABLEG
MEMCOPYJIRACHI
RETURN
FIXJIRACHIANDCOPY
CAPTUREJIRACHI
FINALSTORAGE
MOVEPLAYERDOWNRIGHT
MOVEPLAYERRIGHTFACEUP
MOVEPLAYERQUESTION
checkspot:
virtualmsgbox Youdo
waitmsg
waitkeypress
release
db $43
compare LASTRESULT, 5
virtualgotoif 2, NoRoom
copyvar $800B, $800D
getplayerpos $8000, $8001
compare $8000, $37
virtualgotoif 5, Movement2
Movement1:
applymovement $FF, $02029034
waitmovement $FF
Movement2:
applymovement $FF, $02029037
battle:
waitmovement $FF
pause $10
special $13B
sound $83
pause $10
pause $10
applymovement $FF, $0202903C
waitmovement $FF
sound $15
virtualmsgbox Pokemon
waitmsg
waitkeypress
release
playmoncry $199, $0
virtualmsgbox Jirachi
waitmsg
waitkeypress
release
callasm $02028DF1
callasm $02028FBD
waitmoncry
special $139
playsong $01CE, $0
waitstate
db $43
comparevar LASTRESULT, $800B
virtualgotoif 3, FlewAway
Catch:
callasm $02028FF1
killscript
NoRoom:
virtualmsgbox NoSpace
waitmsg
waitkeypress
release
end
FlewAway:
db $97, $01
db $97, $00
virtualmsgbox Flew
waitmsg
waitkeypress
release
end
Wish:
Text_EN "Hai un desiderio@"
Youdo:
Text_EN "Allora lascia un fogliettino\n"
Text_EN "col tuo desiderio sulla\l"
Text_EN "ROCCIA BIANCA@"
Change:
Text_EN "un desiderio@"
Flew:
Text_EN "JIRACHI volato via!@"
NoSpace:
Text_EN "Non puoi esprimere un desiderio con\n"
Text_EN "la squadra al completo@"
Pokemon:
Text_EN "Un POKéMON?@"
Jirachi:
Text_EN "Wish!@"
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "prologue", ROM0[$100]
db "GameFreak inc."
db 0,0,0,0,0,0
dd 0
Text "e reader" ; no string terminator
db 0,0,0,0,$01,$55
db 0,0,0,0
db REGION
db 0
db "GameFreak inc."
db 0,0
EOF

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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "jirachi.img.bin"
TicketPalette: ; 1604
INCBIN "jirachi.pal.bin"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $04,$04,$01,$01,$01,$01,$01 ;
Instructions1: ; 1921
db "\n"
db "\n"
db "\n"
db "\0"
Instructions2: ; 199d
db "\n"
db "\n"
db "\n"
db "\0"
DeliveryInProcess: ; 1a0d
db "\0"
TicketDelivered: ; 1a2f
db "\n"
db "\n"
db "\n"
db "\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7

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all: 00-C000-EN.raw verify
verify:
md5sum --check eonticket.md5
eonticket-%.tx: eonticket.asm
python ../scripts/regionalize.py $< $@ $* $*
eonticket-%.o: eonticket-%.tx
./rgbasm -o $@ $<
eonticket-%.gbc: eonticket-%.o
./rgblink -o $@ $<
eonticket-%.bin: eonticket-%.gbc
python ../scripts/stripgbc.py $< $@
eonticket-%.mev: eonticket-%.bin
python ../scripts/checksum.py $< $@
prologue-%.tx: prologue.asm
python ../scripts/regionalize.py $< $@ $* $*
prologue-%.o: prologue-%.tx
./rgbasm -o $@ $<
prologue-%.gbc: prologue-%.o
./rgblink -o $@ $<
prologue-%.bin: prologue-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.tx: 00-C000.asm eonticket-%.mev prologue-%.bin
python ../scripts/ereadertext.py $< $@ $*
00-C000-%.o: 00-C000-%.tx
./rgbasm -o $@ $<
00-C000-%.gbc: 00-C000-%.o
./rgblink -o $@ $<
00-C000-%.z80: 00-C000-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.vpk: 00-C000-%.z80
./nevpk -c -i $< -o $@
00-C000-%.raw: 00-C000-%.vpk
./nedcmake -i $< -o $@ -type 1 -region 1
clean:
rm -f *.tx *.o *.gbc *.z80 *.bin *.mev *.vpk *.raw

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommandsjirachibattlejpn.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 0,6 ; mossdeep
db 8 ; girl near rock
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_EN "トクサネティの しろい いわに\n"
Text_EN "なにか いへんが おきているようだ....@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
db $5A
virtualmsgbox Wish
waitmsg
db $6E, $17, $8
release
compare LASTRESULT, 0
virtualgotoif 5, checkspot
Changemind:
virtualmsgbox Change
waitmsg
waitkeypress
release
end
CHANNELRNG
STORAGETABLE
TEMPJIRACHI
STRUCTURETABLEG
MEMCOPYJIRACHI
RETURN
FIXJIRACHIANDCOPY
CAPTUREJIRACHI
FINALSTORAGE
MOVEPLAYERDOWNRIGHT
MOVEPLAYERRIGHTFACEUP
MOVEPLAYERQUESTION
checkspot:
virtualmsgbox Youdo
waitmsg
waitkeypress
release
db $43
compare LASTRESULT, 5
virtualgotoif 2, NoRoom
copyvar $800B, $800D
getplayerpos $8000, $8001
compare $8000, $37
virtualgotoif 5, Movement2
Movement1:
applymovement $FF, $02028D94
waitmovement $FF
Movement2:
applymovement $FF, $02028D97
battle:
waitmovement $FF
pause $10
special $13B
sound $83
pause $10
pause $10
applymovement $FF, $02028D9C
waitmovement $FF
sound $15
virtualmsgbox Pokemon
waitmsg
waitkeypress
release
playmoncry $199, $0
virtualmsgbox Jirachi
waitmsg
waitkeypress
release
callasm $02028B51
callasm $02028D1D
waitmoncry
special $139
playsong $01CE, $0
waitstate
db $43
comparevar LASTRESULT, $800B
virtualgotoif 3, FlewAway
Catch:
callasm $02028D51
killscript
NoRoom:
virtualmsgbox NoSpace
waitmsg
waitkeypress
release
end
FlewAway:
db $97, $01
db $97, $00
virtualmsgbox Flew
waitmsg
waitkeypress
release
end
Wish:
Text_EN "あなたも たんざくに ねがいごとを かくの?@"
Youdo:
Text_EN "いいわね! かきおわったら\n"
Text_EN "しろい いわに でも おいといて!@"
Change:
Text_EN "ながれぼしに ねがうの? それも ありね!@"
Flew:
Text_EN "ジラーチ は きえてしまった...@"
NoSpace:
Text_EN "てもちポケモンが いっぱいね\n"
Text_EN "せいりしたら またきて!@"
Pokemon:
Text_EN "おや....@"
Jirachi:
Text_EN "ジラーチ!@"
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "prologue", ROM0[$100]
db "GameFreak inc."
db 0,0,0,0,0,0
dd 0
Text "e reader" ; no string terminator
db 0,0,0,0,$01,$55
db 0,0,0,0
db REGION
db 0
db "GameFreak inc."
db 0,0
EOF

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INCLUDE "../macros.asm"
SECTION "eonticket",ROM0[$100]
jp Start
db $00
TicketSprite: ; 104
INCBIN "jirachi.img.bin"
TicketPalette: ; 1604
INCBIN "jirachi.pal.bin"
Prologue:
INCBIN "prologue-{REGION_NAME}.bin"
DataPacket: ; 164a
INCBIN "eonticket-{REGION_NAME}.mev"
db 0,0,0 ; padding
INCLUDE "../common/mem_struct.asm"
SpriteData:
dw TicketSprite,TicketPalette
db $04,$04,$01,$01,$01,$01,$01 ;
Instructions1: ; 1921
db "Vincula el e-Reader a Pokémon Rubi\n"
db "o Zafiro y pulsa EVENTOS MISTERIOSOS\n"
db "desde el menu Principal.\n"
db "Pulsa el Boton B para cancelar.\0"
Instructions2: ; 199d
db "Pulsa el Boton A en la Game Boy\n"
db "Advance con Pokémon Rubi o\n"
db "Zafiro para iniciar el envio del\n"
db "TICKET EON\0"
DeliveryInProcess: ; 1a0d
db "Cargando el TICKET EON...\0"
TicketDelivered: ; 1a2f
db "TICKET EON enviado!\n"
db "\n"
db "Pulsa el Boton A para reenviar.\n"
db "Pulsa el Boton B para cancelar.\0"
; this function is subtly different than the one
; on the Battle e cards, for no apparent reason
TransferData:
LD_IND_HL SomeVar1
push de
ld hl, $bbbb
LD_IND_HL Space_1
EX_DE_HL
LD_IND_HL Space_2
API_0C7 Space_1
wait $01
pop hl
inc hl
ld b, $01
call WordShiftRight
LD_IND_HL SomeVar2
.asm_1aa1
LD_HL_IND SomeVar2
ld a, l
or h
ret z
ld hl, $8888
LD_IND_HL Space_1
ld e, $01
.asm_1aaf
ld a, e
cp $08
jr nc, .asm_1ad9
push de
LD_HL_IND SomeVar1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
LD_IND_HL SomeVar1
ld l, e
ld h, $00
add hl, hl
ld de, Space_1
add hl, de
ld [hl], c
inc hl
ld [hl], b
pop de
LD_HL_IND SomeVar2
dec hl
LD_IND_HL SomeVar2
ld a, l
or h
jr z, .asm_1ad9
inc e
jr .asm_1aaf
.asm_1ad9
API_0C7 Space_1
wait $01
jr .asm_1aa1
Start: ; 1ae2
API_121
CreateCustomSprite SpriteHandlePtr, $80, SpriteData
SetSpritePos SpriteHandlePtr, 120, 64
SpriteHide SpriteHandlePtr
CreateRegion RegionHandlePtr, 30, 6, 0, 14, 0, 4
ld h, a
ld l, $00
SetTextSize
API_09B RegionHandlePtr, $0102
SetTextColor RegionHandlePtr, 2, 0
SetRegionColor RegionHandlePtr, 0
SetBackgroundPalette 16, $0040, TicketPalette
FadeIn 16
wait 16
API $0C6
DrawText RegionHandlePtr, Instructions1, 8, 4
API $08D
INCLUDE "../common/wait_for_link.asm"
SpriteShow SpriteHandlePtr
DrawText RegionHandlePtr, Instructions2, 8, 4
API $08D
ld a, b
nop
UNKNOWN_VALUE EQU $0078
INCLUDE "../common/wait_for_ready.asm"
DrawText RegionHandlePtr, DeliveryInProcess, 8, 4
DATA_TRANSFER_LENGTH EQU 6144
INCLUDE "../common/transfer_data.asm"
ld hl, $5fff
LD_IND_HL Space_1
API_0C7 Space_1
wait $80
SpriteHide SpriteHandlePtr
DrawText RegionHandlePtr, TicketDelivered, 8, 4
API $08D
ld c, a
nop
INCLUDE "../common/wrap_up.asm"
INCLUDE "../common/word_shift_right.asm"
SomeVar1: ; 1CA2
db $FF,0 ; mark EOF
RegionHandlePtr: db 0 ; 1CA4
SpriteHandlePtr: db 0,0 ; 1CA5
SomeVar2: db 0,0 ; 1CA7

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all: 00-C000-EN.raw verify
verify:
md5sum --check eonticket.md5
eonticket-%.tx: eonticket.asm
python ../scripts/regionalize.py $< $@ $* $*
eonticket-%.o: eonticket-%.tx
./rgbasm -o $@ $<
eonticket-%.gbc: eonticket-%.o
./rgblink -o $@ $<
eonticket-%.bin: eonticket-%.gbc
python ../scripts/stripgbc.py $< $@
eonticket-%.mev: eonticket-%.bin
python ../scripts/checksum.py $< $@
prologue-%.tx: prologue.asm
python ../scripts/regionalize.py $< $@ $* $*
prologue-%.o: prologue-%.tx
./rgbasm -o $@ $<
prologue-%.gbc: prologue-%.o
./rgblink -o $@ $<
prologue-%.bin: prologue-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.tx: 00-C000.asm eonticket-%.mev prologue-%.bin
python ../scripts/ereadertext.py $< $@ $*
00-C000-%.o: 00-C000-%.tx
./rgbasm -o $@ $<
00-C000-%.gbc: 00-C000-%.o
./rgblink -o $@ $<
00-C000-%.z80: 00-C000-%.gbc
python ../scripts/stripgbc.py $< $@
00-C000-%.vpk: 00-C000-%.z80
./nevpk -c -i $< -o $@
00-C000-%.raw: 00-C000-%.vpk
./nedcmake -i $< -o $@ -type 1 -region 1
clean:
rm -f *.tx *.o *.gbc *.z80 *.bin *.mev *.vpk *.raw

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INCLUDE "../macros.asm"
INCLUDE "../constants/items.asm"
INCLUDE "../constants/scriptcommandsjirachibattlespa.asm"
Mystery_Event
db CHECKSUM_CRC
dd 0 ; checksum placeholder
GBAPTR DataStart
GBAPTR DataEnd
DataStart:
db IN_GAME_SCRIPT
db 0,6 ; mossdeep
db 8 ; girl near rock
GBAPTR NormanScriptStart
GBAPTR NormanScriptEnd
db PRELOAD_SCRIPT
GBAPTR PreloadScriptStart
db END_OF_CHUNKS
GoSeeYourFather:
Text_EN "La roca blanca de CIUDAD ALGARIA\n"
Text_EN "está brillando@"
NormanScriptStart:
setvirtualaddress NormanScriptStart
db $5A
virtualmsgbox Wish
waitmsg
db $6E, $17, $8
release
compare LASTRESULT, 0
virtualgotoif 5, checkspot
Changemind:
virtualmsgbox Change
waitmsg
waitkeypress
release
end
CHANNELRNG
STORAGETABLE
TEMPJIRACHI
STRUCTURETABLEG
MEMCOPYJIRACHI
RETURN
FIXJIRACHIANDCOPY
CAPTUREJIRACHI
FINALSTORAGE
MOVEPLAYERDOWNRIGHT
MOVEPLAYERRIGHTFACEUP
MOVEPLAYERQUESTION
checkspot:
virtualmsgbox Youdo
waitmsg
waitkeypress
release
db $43
compare LASTRESULT, 5
virtualgotoif 2, NoRoom
copyvar $800B, $800D
getplayerpos $8000, $8001
compare $8000, $37
virtualgotoif 5, Movement2
Movement1:
applymovement $FF, $02029034
waitmovement $FF
Movement2:
applymovement $FF, $02029037
battle:
waitmovement $FF
pause $10
special $13B
sound $83
pause $10
pause $10
applymovement $FF, $0202903C
waitmovement $FF
sound $15
virtualmsgbox Pokemon
waitmsg
waitkeypress
release
playmoncry $199, $0
virtualmsgbox Jirachi
waitmsg
waitkeypress
release
callasm $02028DF1
callasm $02028FBD
waitmoncry
special $139
playsong $01CE, $0
waitstate
db $43
comparevar LASTRESULT, $800B
virtualgotoif 3, FlewAway
Catch:
callasm $02028FF1
killscript
NoRoom:
virtualmsgbox NoSpace
waitmsg
waitkeypress
release
end
FlewAway:
db $97, $01
db $97, $00
virtualmsgbox Flew
waitmsg
waitkeypress
release
end
Wish:
Text_EN "¿Tienes un deseo?@"
Youdo:
Text_EN "¡En ese caso, coloca una tablilla\n"
Text_EN "con el deseo sobre la roca blanca!@"
Change:
Text_EN "Pensaba que todos tenían deseos@"
Flew:
Text_EN "¡JIRACHI ha huido!@"
NoSpace:
Text_EN "Será mejor antes hacer hueco\n"
Text_EN "en el equipo@"
Pokemon:
Text_EN "Un POKéMON@"
Jirachi:
Text_EN "¡Achi!@"
NormanScriptEnd:
PreloadScriptStart:
setvirtualaddress PreloadScriptStart
virtualloadpointer GoSeeYourFather
setbyte 2
end
DataEnd:
EOF

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INCLUDE "../macros.asm"
SECTION "prologue", ROM0[$100]
db "GameFreak inc."
db 0,0,0,0,0,0
dd 0
Text "e reader" ; no string terminator
db 0,0,0,0,$01,$55
db 0,0,0,0
db REGION_ES
db 0
db "GameFreak inc."
db 0,0
EOF

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